add entities.def_hitbox function
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@@ -34,6 +34,14 @@ static int l_def_name(lua::State* L) {
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}
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return 0;
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}
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static int l_def_hitbox(lua::State* L) {
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if (auto def = require_entity_def(L)) {
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return lua::pushvec(L, def->hitbox);
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}
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return 0;
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}
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static int l_defs_count(lua::State* L) {
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return lua::pushinteger(L, indices->entities.count());
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}
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@@ -202,6 +210,7 @@ const luaL_Reg entitylib[] = {
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{"exists", lua::wrap<l_exists>},
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{"def_index", lua::wrap<l_def_index>},
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{"def_name", lua::wrap<l_def_name>},
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{"def_hitbox", lua::wrap<l_def_hitbox>},
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{"get_def", lua::wrap<l_get_def>},
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{"defs_count", lua::wrap<l_defs_count>},
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{"spawn", lua::wrap<l_spawn>},
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@@ -1,4 +1,6 @@
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#include "EntityDef.hpp"
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void EntityDef::cloneTo(EntityDef& dst) {
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dst.components = components;
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dst.bodyType = bodyType;
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@@ -8,5 +10,4 @@ void EntityDef::cloneTo(EntityDef& dst) {
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dst.skeletonName = skeletonName;
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dst.blocking = blocking;
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dst.save = save;
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}
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}
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