add entities.def_hitbox function
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@@ -1,4 +1,6 @@
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#include "EntityDef.hpp"
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void EntityDef::cloneTo(EntityDef& dst) {
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dst.components = components;
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dst.bodyType = bodyType;
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@@ -8,5 +10,4 @@ void EntityDef::cloneTo(EntityDef& dst) {
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dst.skeletonName = skeletonName;
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dst.blocking = blocking;
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dst.save = save;
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}
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}
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