feat: saving entities (WIP)
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@@ -24,6 +24,7 @@ inline constexpr uint REGION_HEADER_SIZE = 10;
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inline constexpr uint REGION_LAYER_VOXELS = 0;
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inline constexpr uint REGION_LAYER_LIGHTS = 1;
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inline constexpr uint REGION_LAYER_INVENTORIES = 2;
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inline constexpr uint REGION_LAYER_ENTITIES = 3;
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inline constexpr uint REGION_SIZE_BIT = 5;
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inline constexpr uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
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@@ -119,7 +120,7 @@ class WorldRegions {
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std::unordered_map<glm::ivec3, std::unique_ptr<regfile>> openRegFiles;
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std::mutex regFilesMutex;
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std::condition_variable regFilesCv;
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RegionsLayer layers[3] {};
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RegionsLayer layers[4] {};
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util::BufferPool<ubyte> bufferPool {
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std::max(CHUNK_DATA_LEN, LIGHTMAP_DATA_LEN) * 2
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};
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@@ -170,7 +171,7 @@ public:
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~WorldRegions();
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/// @brief Put all chunk data to regions
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void put(Chunk* chunk);
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void put(Chunk* chunk, std::vector<ubyte> entitiesData);
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/// @brief Store data in specified region
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/// @param x chunk.x
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