feat: saving entities (WIP)
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-1
@@ -38,7 +38,7 @@ Level::Level(
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settings.chunks.padding.get()
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) * 2;
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chunks = std::make_unique<Chunks>(
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matrixSize, matrixSize, 0, 0, this->world->wfile.get(), events.get(), content
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matrixSize, matrixSize, 0, 0, this->world->wfile.get(), this
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);
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lighting = std::make_unique<Lighting>(content, chunks.get());
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