scripting.h fix + input library
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@@ -110,25 +110,25 @@ void scripting::on_world_load(LevelController* controller) {
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load_script("world.lua");
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for (auto& pack : scripting::engine->getContentPacks()) {
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emit_event(pack.id + ".worldopen");
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state->emit_event(pack.id + ".worldopen");
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}
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}
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void scripting::on_world_tick() {
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for (auto& pack : scripting::engine->getContentPacks()) {
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emit_event(pack.id + ".worldtick");
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state->emit_event(pack.id + ".worldtick");
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}
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}
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void scripting::on_world_save() {
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for (auto& pack : scripting::engine->getContentPacks()) {
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emit_event(pack.id + ".worldsave");
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state->emit_event(pack.id + ".worldsave");
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}
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}
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void scripting::on_world_quit() {
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for (auto& pack : scripting::engine->getContentPacks()) {
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emit_event(pack.id + ".worldquit");
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state->emit_event(pack.id + ".worldquit");
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}
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state->getglobal("pack");
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@@ -151,7 +151,7 @@ void scripting::on_world_quit() {
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void scripting::on_blocks_tick(const Block* block, int tps) {
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std::string name = block->name + ".blockstick";
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emit_event(name, [tps] (lua::LuaState* state) {
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state->emit_event(name, [tps] (lua::LuaState* state) {
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state->pushinteger(tps);
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return 1;
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});
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@@ -159,7 +159,7 @@ void scripting::on_blocks_tick(const Block* block, int tps) {
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void scripting::update_block(const Block* block, int x, int y, int z) {
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std::string name = block->name + ".update";
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emit_event(name, [x, y, z] (lua::LuaState* state) {
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state->emit_event(name, [x, y, z] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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return 3;
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});
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@@ -167,7 +167,7 @@ void scripting::update_block(const Block* block, int x, int y, int z) {
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void scripting::random_update_block(const Block* block, int x, int y, int z) {
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std::string name = block->name + ".randupdate";
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emit_event(name, [x, y, z] (lua::LuaState* state) {
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state->emit_event(name, [x, y, z] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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return 3;
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});
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@@ -175,7 +175,7 @@ void scripting::random_update_block(const Block* block, int x, int y, int z) {
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void scripting::on_block_placed(Player* player, const Block* block, int x, int y, int z) {
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std::string name = block->name + ".placed";
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emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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state->pushinteger(player->getId());
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return 4;
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@@ -184,7 +184,7 @@ void scripting::on_block_placed(Player* player, const Block* block, int x, int y
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void scripting::on_block_broken(Player* player, const Block* block, int x, int y, int z) {
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std::string name = block->name + ".broken";
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emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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state->pushinteger(player->getId());
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return 4;
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@@ -193,7 +193,7 @@ void scripting::on_block_broken(Player* player, const Block* block, int x, int y
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bool scripting::on_block_interact(Player* player, const Block* block, int x, int y, int z) {
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std::string name = block->name + ".interact";
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return emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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state->pushinteger(player->getId());
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return 4;
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@@ -202,7 +202,7 @@ bool scripting::on_block_interact(Player* player, const Block* block, int x, int
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bool scripting::on_item_use(Player* player, const ItemDef* item) {
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std::string name = item->name + ".use";
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return emit_event(name, [player] (lua::LuaState* state) {
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return state->emit_event(name, [player] (lua::LuaState* state) {
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state->pushinteger(player->getId());
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return 1;
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});
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@@ -210,7 +210,7 @@ bool scripting::on_item_use(Player* player, const ItemDef* item) {
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bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) {
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std::string name = item->name + ".useon";
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return emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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state->pushinteger(player->getId());
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return 4;
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@@ -219,7 +219,7 @@ bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x,
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bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z) {
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std::string name = item->name + ".blockbreakby";
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return emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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state->pushinteger(player->getId());
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return 4;
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@@ -232,7 +232,7 @@ void scripting::on_ui_open(
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) {
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auto argsptr = std::make_shared<std::vector<std::unique_ptr<dynamic::Value>>>(std::move(args));
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std::string name = layout->getId() + ".open";
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emit_event(name, [=] (lua::LuaState* state) {
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state->emit_event(name, [=] (lua::LuaState* state) {
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for (const auto& value : *argsptr) {
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state->pushvalue(*value);
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}
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@@ -242,7 +242,7 @@ void scripting::on_ui_open(
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void scripting::on_ui_progress(UiDocument* layout, int workDone, int workTotal) {
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std::string name = layout->getId() + ".progress";
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emit_event(name, [=] (lua::LuaState* state) {
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state->emit_event(name, [=] (lua::LuaState* state) {
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state->pushinteger(workDone);
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state->pushinteger(workTotal);
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return 2;
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@@ -251,7 +251,7 @@ void scripting::on_ui_progress(UiDocument* layout, int workDone, int workTotal)
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void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
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std::string name = layout->getId() + ".close";
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emit_event(name, [inventory] (lua::LuaState* state) {
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state->emit_event(name, [inventory] (lua::LuaState* state) {
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state->pushinteger(inventory == nullptr ? 0 : inventory->getId());
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return 1;
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});
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@@ -278,16 +278,6 @@ bool scripting::register_event(int env, const std::string& name, const std::stri
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return false;
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}
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bool scripting::emit_event(const std::string &name, std::function<int(lua::LuaState *)> args) {
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state->getglobal("events");
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state->getfield("emit");
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state->pushstring(name);
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state->callNoThrow(args(state) + 1);
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bool result = state->toboolean(-1);
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state->pop(2);
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return result;
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}
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void scripting::load_block_script(scriptenv senv, std::string prefix, fs::path file, block_funcs_set& funcsset) {
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int env = *senv;
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std::string src = files::read_string(file);
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