добавленно частичное сглаживание

This commit is contained in:
lllzebralll
2022-12-01 20:37:30 +03:00
parent fea123bc5f
commit f04bac6b43
10 changed files with 92 additions and 36 deletions
+5 -1
View File
@@ -210,7 +210,7 @@ void Batch2D::blockSprite(float x, float y, float w, float h, int atlasRes, int
float vu = 1.0f - ((index[3] / atlasRes) * scale) - scale;
float uf = (index[0] % atlasRes) * scale;
float vf = 1.0f - ((index[0] / atlasRes) * scale) - scale;
if (this->index + 18*VERTEX_SIZE >= capacity)
// if (this->index + 18*VERTEX_SIZE >= capacity)
render();
float ar = 0.88f;
@@ -258,6 +258,10 @@ void Batch2D::blockSprite(float x, float y, float w, float h, int atlasRes, int
vertex(points[0], uvpoints[6], tint.r, tint.g, tint.b, tint.a);
vertex(points[6], uvpoints[4], tint.r, tint.g, tint.b, tint.a);
vertex(points[1], uvpoints[7], tint.r, tint.g, tint.b, tint.a);
glDisable(GL_MULTISAMPLE);
render();
glEnable(GL_MULTISAMPLE);
}
void Batch2D::rect(float x, float y, float w, float h,