добавленно частичное сглаживание
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@@ -210,7 +210,7 @@ void Batch2D::blockSprite(float x, float y, float w, float h, int atlasRes, int
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float vu = 1.0f - ((index[3] / atlasRes) * scale) - scale;
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float uf = (index[0] % atlasRes) * scale;
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float vf = 1.0f - ((index[0] / atlasRes) * scale) - scale;
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if (this->index + 18*VERTEX_SIZE >= capacity)
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// if (this->index + 18*VERTEX_SIZE >= capacity)
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render();
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float ar = 0.88f;
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@@ -258,6 +258,10 @@ void Batch2D::blockSprite(float x, float y, float w, float h, int atlasRes, int
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vertex(points[0], uvpoints[6], tint.r, tint.g, tint.b, tint.a);
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vertex(points[6], uvpoints[4], tint.r, tint.g, tint.b, tint.a);
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vertex(points[1], uvpoints[7], tint.r, tint.g, tint.b, tint.a);
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glDisable(GL_MULTISAMPLE);
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render();
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glEnable(GL_MULTISAMPLE);
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}
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void Batch2D::rect(float x, float y, float w, float h,
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