добавленно частичное сглаживание
This commit is contained in:
+3
-2
@@ -65,7 +65,7 @@ void HudRenderer::drawDebug(Level* level, Assets* assets, int fps, bool occlusio
|
||||
}
|
||||
|
||||
|
||||
void HudRenderer::draw(Level* level, Assets* assets){
|
||||
void HudRenderer::draw(Level* level, Assets* assets, bool devdata){
|
||||
uicamera->fov = Window::height;
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
@@ -210,11 +210,12 @@ void HudRenderer::draw(Level* level, Assets* assets){
|
||||
|
||||
batch->render();
|
||||
|
||||
if (Events::_cursor_locked){
|
||||
if (Events::_cursor_locked && !devdata){
|
||||
Shader* crosshairShader = assets->getShader("crosshair");
|
||||
crosshairShader->use();
|
||||
crosshairShader->uniform1f("u_ar", (float)Window::height / (float)Window::width);
|
||||
crosshairShader->uniform1f("u_scale", 1.0f / ((float)Window::height / 1000.0f));
|
||||
glLineWidth(2.0f);
|
||||
crosshair->draw(GL_LINES);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user