добавленно частичное сглаживание
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@@ -159,8 +159,8 @@ void mainloop(Level* level, Assets* assets) {
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for (int i = 0; i < freeLoaders; i++)
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level->chunksController->loadVisible(world->wfile);
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worldRenderer.draw(world, camera, occlusion);
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hud.draw(level, assets);
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worldRenderer.draw(world, camera, occlusion, devdata);
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hud.draw(level, assets, devdata);
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if (devdata) {
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hud.drawDebug(level, assets, fps, occlusion);
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}
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