добавленно частичное сглаживание

This commit is contained in:
lllzebralll
2022-12-01 20:37:30 +03:00
parent fea123bc5f
commit f04bac6b43
10 changed files with 92 additions and 36 deletions
+33 -19
View File
@@ -31,7 +31,11 @@ public:
}
void setSeed(int number){
seed = ((unsigned short)number+23729 xor (unsigned short)number+16786);
seed = ((unsigned short)(number*23729) xor (unsigned short)(number+16786));
rand();
}
void setSeed(int number1,int number2){
seed = (((unsigned short)(number1*23729) or (unsigned short)(number2%16786)) xor (unsigned short)(number2*number1));
rand();
}
};
@@ -70,27 +74,28 @@ float calc_height_faster(fnl_state *noise, int real_x, int real_z){
return height;
}
int generate_tree(fnl_state *noise, PseudoRandom* random, const float* heights, int real_x, int real_y, int real_z, int tileSize){
int generate_tree(fnl_state *noise, PseudoRandom* random, float* heights, int real_x, int real_y, int real_z, int tileSize){
const int tileX = floor((double)real_x/(double)tileSize);
const int tileY = floor((double)real_z/(double)tileSize);
random->setSeed(tileX*4325261+tileY*12160951+tileSize*9431111);
const int tileZ = floor((double)real_z/(double)tileSize);
random->setSeed(tileX*4325261+tileZ*12160951+tileSize*9431111);
bool gentree = fnlGetNoise3D(noise, tileX*3.0f+633, 0.0, tileY*3.0f) > -0.1f && (random->rand() % 10) < 7;
bool gentree = fnlGetNoise3D(noise, tileX*3.0f+633, 0.0, tileZ*3.0f) > -0.1f && (random->rand() % 10) < 7;
if (!gentree)
return 0;
const int randomX = (random->rand() % (tileSize/2)) - tileSize/4;
const int randomZ = (random->rand() % (tileSize/2)) - tileSize/4;
int centerX = tileX * tileSize + tileSize/2 + randomX;
int centerY = tileY * tileSize + tileSize/2 + randomZ;
int height = (int)calc_height_faster(noise, centerX, centerY);
if ((height < 57) || (fnlGetNoise3D(noise, real_x*0.025f,real_z*0.025f, 0.0f)*0.5f > 0.5))
int centerZ = tileZ * tileSize + tileSize/2 + randomZ;
// int height = (int)(heights[centerX*CHUNK_W+centerZ]);
int height = (int)calc_height_faster(noise, centerX, centerZ);
if ((height < 57)/* || (fnlGetNoise3D(noise, real_x*0.025f,real_z*0.025f, 0.0f)*0.5f > 0.5)*/)
return 0;
int lx = real_x - centerX;
int radius = random->rand() % 4 + 3;
int radius = random->rand() % 4 + 2;
int ly = real_y - height - 3 * radius;
int lz = real_z - centerY;
if (lx == 0 && lz == 0 && real_y - height < 4*radius)
int lz = real_z - centerZ;
if (lx == 0 && lz == 0 && real_y - height < (3*radius + radius/2))
return 6;
if (lx*lx+ly*ly/2+lz*lz < radius*radius)
return 7;
@@ -102,6 +107,7 @@ void WorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
noise.noise_type = FNL_NOISE_OPENSIMPLEX2;
noise.seed = seed * 60617077 % 25896307;
PseudoRandom randomtree;
PseudoRandom randomgrass;
float heights[CHUNK_VOL];
@@ -123,6 +129,7 @@ void WorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
for (int y = 0; y < CHUNK_H; y++){
int real_y = y;
int id = real_y < 55 ? BLOCK_WATER : BLOCK_AIR;
int states = 0;
if ((real_y == (int)height) && (54 < real_y)) {
id = BLOCK_GRASS_BLOCK;
} else if (real_y < (height - 6)){
@@ -130,13 +137,14 @@ void WorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
} else if (real_y < height){
id = BLOCK_DIRT;
} else {
int tree = generate_tree(&noise, &randomtree, heights, real_x, real_y, real_z, 16);
int tree = generate_tree(&noise, &randomtree, heights, real_x, real_y, real_z, 23);
if (tree) {
id = tree;
} else if ((tree = generate_tree(&noise, &randomtree, heights, real_x, real_y, real_z, 19))){
id = tree;
} else if ((tree = generate_tree(&noise, &randomtree, heights, real_x, real_y, real_z, 23))){
id = tree;
states = 0x32;
// } else if ((tree = generate_tree(&noise, &randomtree, heights, real_x, real_y, real_z, 19))){
// id = tree;
// } else if ((tree = generate_tree(&noise, &randomtree, heights, real_x, real_y, real_z, 23))){
// id = tree;
}
}
if ( ((height - (1.5 - 0.2 * pow(height - 54, 4))) < real_y) && (real_y < height)){
@@ -144,14 +152,20 @@ void WorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
}
if (real_y <= 2)
id = BLOCK_BEDROCK;
if ((id == 0) && (height > 55.5) && ((int)(height + 1) == real_y) && ((unsigned short)random() > 56000)){
randomgrass.setSeed(real_x,real_z);
if ((id == 0) && (height > 55.5) && ((int)(height + 1) == real_y) && ((unsigned short)randomgrass.rand() > 56000)){
id = BLOCK_GRASS;
}
if ((id == 0) && (height > 55.5) && ((int)(height + 1) == real_y) && ((unsigned short)random() > 64000)){
if ((id == 0) && (height > 55.5) && ((int)(height + 1) == real_y) && ((unsigned short)randomgrass.rand() > 65000)){
id = BLOCK_FLOWER;
}
if ((height > 56) && ((int)(height + 1) == real_y) && ((unsigned short)randomgrass.rand() > 65533)){
id = BLOCK_WOOD;
states = 0x32;
}
voxels[(y * CHUNK_D + z) * CHUNK_W + x].id = id;
voxels[(y * CHUNK_D + z) * CHUNK_W + x].states = 0x32;
voxels[(y * CHUNK_D + z) * CHUNK_W + x].states = states;
}
}
}