Merge branch 'main' into particles-first
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@@ -34,6 +34,10 @@ struct AABB {
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return (a + b) * 0.5f;
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}
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inline AABB move(glm::vec3 pos) const {
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return AABB(a + pos, b + pos);
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}
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/// @brief Multiply AABB size from center
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inline void scale(const glm::vec3 mul) {
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glm::vec3 center = (a + b) * 0.5f;
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