More efficient chunk loaders handling

This commit is contained in:
MihailRis
2022-03-06 03:15:50 +03:00
committed by GitHub
parent 35f8ebe79c
commit f0a74dd821
2 changed files with 16 additions and 8 deletions
+4 -1
View File
@@ -310,7 +310,10 @@ int main() {
chunks->setCenter(wfile, camera->position.x,0,camera->position.z);
chunksController._buildMeshes(&renderer, frame);
chunksController.loadVisible(wfile);
int freeLoaders = chunksController.countFreeLoaders();
for (int i = 0; i < freeLoaders; i++)
chunksController.loadVisible(wfile);
draw_world(camera, assets, chunks, occlusion);