More efficient chunk loaders handling
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@@ -310,7 +310,10 @@ int main() {
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chunks->setCenter(wfile, camera->position.x,0,camera->position.z);
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chunksController._buildMeshes(&renderer, frame);
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chunksController.loadVisible(wfile);
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int freeLoaders = chunksController.countFreeLoaders();
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for (int i = 0; i < freeLoaders; i++)
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chunksController.loadVisible(wfile);
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draw_world(camera, assets, chunks, occlusion);
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