This commit is contained in:
MihailRis
2024-11-14 08:09:10 +03:00
parent e9163f4228
commit f0b6521c76
10 changed files with 186 additions and 170 deletions
+93 -8
View File
@@ -1,9 +1,17 @@
#include "ChunksRenderer.hpp"
#include "BlocksRenderer.hpp"
#include "debug/Logger.hpp"
#include "assets/Assets.hpp"
#include "graphics/core/Mesh.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/Texture.hpp"
#include "graphics/core/Atlas.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "world/Level.hpp"
#include "window/Camera.hpp"
#include "maths/FrustumCulling.hpp"
#include "util/listutil.hpp"
#include "settings.hpp"
#include <iostream>
@@ -12,6 +20,8 @@
static debug::Logger logger("chunks-render");
size_t ChunksRenderer::visibleChunks = 0;
class RendererWorker : public util::Worker<std::shared_ptr<Chunk>, RendererResult> {
Level* level;
BlocksRenderer renderer;
@@ -39,9 +49,14 @@ public:
ChunksRenderer::ChunksRenderer(
Level* level,
const Assets& assets,
const Frustum& frustum,
const ContentGfxCache* cache,
const EngineSettings* settings
) : level(level),
assets(assets),
frustum(frustum),
settings(settings),
threadPool(
"chunks-render-pool",
[=](){return std::make_shared<RendererWorker>(level, cache, settings);},
@@ -103,14 +118,84 @@ std::shared_ptr<Mesh> ChunksRenderer::getOrRender(const std::shared_ptr<Chunk>&
return found->second;
}
std::shared_ptr<Mesh> ChunksRenderer::get(Chunk* chunk) {
auto found = meshes.find(glm::ivec2(chunk->x, chunk->z));
if (found != meshes.end()) {
return found->second;
}
return nullptr;
}
void ChunksRenderer::update() {
threadPool.update();
}
bool ChunksRenderer::drawChunk(
size_t index, const Camera& camera, Shader& shader, bool culling
) {
auto chunk = level->chunks->getChunks()[index];
if (chunk == nullptr || !chunk->flags.lighted) {
return false;
}
float distance = glm::distance(
camera.position,
glm::vec3(
(chunk->x + 0.5f) * CHUNK_W,
camera.position.y,
(chunk->z + 0.5f) * CHUNK_D
)
);
auto mesh = getOrRender(chunk, distance < CHUNK_W * 1.5f);
if (mesh == nullptr) {
return false;
}
if (culling) {
glm::vec3 min(chunk->x * CHUNK_W, chunk->bottom, chunk->z * CHUNK_D);
glm::vec3 max(
chunk->x * CHUNK_W + CHUNK_W,
chunk->top,
chunk->z * CHUNK_D + CHUNK_D
);
if (!frustum.isBoxVisible(min, max)) return false;
}
glm::vec3 coord(chunk->x * CHUNK_W + 0.5f, 0.5f, chunk->z * CHUNK_D + 0.5f);
glm::mat4 model = glm::translate(glm::mat4(1.0f), coord);
shader.uniformMatrix("u_model", model);
mesh->draw();
return true;
}
void ChunksRenderer::drawChunks(
const Camera& camera, Shader& shader
) {
const auto& chunks = *level->chunks;
const auto& atlas = assets.require<Atlas>("blocks");
atlas.getTexture()->bind();
update();
// [warning] this whole method is not thread-safe for chunks
int chunksWidth = chunks.getWidth();
int chunksOffsetX = chunks.getOffsetX();
int chunksOffsetY = chunks.getOffsetY();
if (indices.size() != chunks.getVolume()) {
indices.clear();
for (int i = 0; i < chunks.getVolume(); i++) {
indices.push_back(ChunksSortEntry {i, 0});
}
}
float px = camera.position.x / static_cast<float>(CHUNK_W) - 0.5f;
float pz = camera.position.z / static_cast<float>(CHUNK_D) - 0.5f;
for (auto& index : indices) {
float x = index.index % chunksWidth + chunksOffsetX - px;
float z = index.index / chunksWidth + chunksOffsetY - pz;
index.d = (x * x + z * z) * 1024;
}
util::insertion_sort(indices.begin(), indices.end());
bool culling = settings->graphics.frustumCulling.get();
visibleChunks = 0;
//if (GLEW_ARB_multi_draw_indirect && false) {
// TODO: implement Multi Draw Indirect chunks draw
//} else {
for (size_t i = 0; i < indices.size(); i++) {
visibleChunks += drawChunk(indices[i].index, camera, shader, culling);
}
//}
}