clang warnings fix
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@@ -11,17 +11,17 @@ using glm::vec2;
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using glm::vec3;
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using glm::vec4;
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Batch2D::Batch2D(size_t capacity) : capacity(capacity), offset(0), color(1.0f, 1.0f, 1.0f, 1.0f){
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Batch2D::Batch2D(size_t capacity) : capacity(capacity), color(1.0f){
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const vattr attrs[] = {
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{2}, {2}, {4}, {0}
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};
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buffer = new float[capacity * B2D_VERTEX_SIZE];
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mesh = new Mesh(buffer, 0, attrs);
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mesh = std::make_unique<Mesh>(buffer, 0, attrs);
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index = 0;
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unsigned char pixels[] = {
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255, 255, 255, 255,
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ubyte pixels[] = {
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0xFF, 0xFF, 0xFF, 0xFF
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};
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blank = new Texture(pixels, 1, 1, GL_RGBA);
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_texture = nullptr;
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@@ -30,7 +30,6 @@ Batch2D::Batch2D(size_t capacity) : capacity(capacity), offset(0), color(1.0f, 1
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Batch2D::~Batch2D(){
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delete blank;
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delete[] buffer;
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delete mesh;
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}
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void Batch2D::begin(){
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@@ -1,6 +1,7 @@
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#ifndef SRC_GRAPHICS_BATCH2D_H_
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#define SRC_GRAPHICS_BATCH2D_H_
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#include <memory>
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#include <stdlib.h>
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#include <glm/glm.hpp>
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@@ -13,8 +14,7 @@ class Sprite;
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class Batch2D {
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float* buffer;
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size_t capacity;
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size_t offset;
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Mesh* mesh;
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std::unique_ptr<Mesh> mesh;
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size_t index;
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Texture* blank;
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@@ -13,8 +13,7 @@ using glm::vec3;
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using glm::vec4;
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Batch3D::Batch3D(size_t capacity)
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: capacity(capacity),
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offset(0) {
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: capacity(capacity) {
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const vattr attrs[] = {
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{3}, {2}, {4}, {0}
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};
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@@ -12,7 +12,6 @@ class Texture;
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class Batch3D {
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float* buffer;
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size_t capacity;
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size_t offset;
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Mesh* mesh;
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size_t index;
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@@ -8,17 +8,23 @@ const uint LB_VERTEX_SIZE = (3+4);
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LineBatch::LineBatch(size_t capacity) : capacity(capacity) {
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const vattr attrs[] = { {3},{4}, {0} };
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buffer = new float[capacity * LB_VERTEX_SIZE * 2];
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mesh = new Mesh(buffer, 0, attrs);
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mesh = std::make_unique<Mesh>(buffer, 0, attrs);
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index = 0;
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}
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LineBatch::~LineBatch(){
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delete[] buffer;
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delete mesh;
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}
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void LineBatch::line(float x1, float y1, float z1, float x2, float y2, float z2,
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float r, float g, float b, float a) {
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void LineBatch::line(
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float x1, float y1,
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float z1, float x2,
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float y2, float z2,
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float r, float g, float b, float a
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) {
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if (index + LB_VERTEX_SIZE * 2 >= capacity) {
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render();
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}
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buffer[index] = x1;
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buffer[index+1] = y1;
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buffer[index+2] = z1;
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@@ -1,13 +1,14 @@
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#ifndef GRAPHICS_LINEBATCH_H_
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#define GRAPHICS_LINEBATCH_H_
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#include <memory>
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#include <stdlib.h>
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#include <glm/glm.hpp>
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class Mesh;
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class LineBatch {
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Mesh* mesh;
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std::unique_ptr<Mesh> mesh;
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float* buffer;
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size_t index;
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size_t capacity;
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