Optimize parameter passing to avoid unnecessary copying
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@@ -14,14 +14,14 @@ class GLSLExtension {
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std::string version = "330 core";
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const ResPaths* paths = nullptr;
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void loadHeader(std::string name);
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void loadHeader(const std::string& name);
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public:
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void setPaths(const ResPaths* paths);
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void setVersion(std::string version);
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void define(std::string name, std::string value);
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void undefine(std::string name);
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void addHeader(std::string name, std::string source);
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void define(const std::string& name, std::string value);
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void undefine(const std::string& name);
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void addHeader(const std::string& name, std::string source);
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const std::string& getHeader(const std::string& name) const;
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const std::string getDefine(const std::string& name) const;
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