Optimize parameter passing to avoid unnecessary copying
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@@ -41,8 +41,8 @@ class WorldFiles {
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void writeWorldInfo(const World* world);
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void writeIndices(const ContentIndices* indices);
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public:
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WorldFiles(fs::path directory);
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WorldFiles(fs::path directory, const DebugSettings& settings);
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WorldFiles(const fs::path &directory);
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WorldFiles(const fs::path &directory, const DebugSettings& settings);
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~WorldFiles();
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fs::path getPlayerFile() const;
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