Optimize parameter passing to avoid unnecessary copying
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@@ -2,6 +2,8 @@
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#include <GL/glew.h>
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#include <utility>
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#include "Batch2D.hpp"
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#include "Framebuffer.hpp"
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#include "../../window/Window.hpp"
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@@ -23,10 +25,10 @@ static void set_blend_mode(BlendMode mode) {
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DrawContext::DrawContext(
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const DrawContext* parent,
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const Viewport& viewport,
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Viewport viewport,
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Batch2D* g2d
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) : parent(parent),
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viewport(viewport),
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viewport(std::move(viewport)),
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g2d(g2d)
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{}
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