Optimize parameter passing to avoid unnecessary copying
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@@ -38,10 +38,10 @@ public:
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virtual ~ChunksRenderer();
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std::shared_ptr<Mesh> render(std::shared_ptr<Chunk> chunk, bool important);
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std::shared_ptr<Mesh> render(const std::shared_ptr<Chunk>& chunk, bool important);
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void unload(const Chunk* chunk);
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std::shared_ptr<Mesh> getOrRender(std::shared_ptr<Chunk> chunk, bool important);
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std::shared_ptr<Mesh> getOrRender(const std::shared_ptr<Chunk>& chunk, bool important);
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std::shared_ptr<Mesh> get(Chunk* chunk);
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void update();
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