Optimize parameter passing to avoid unnecessary copying

This commit is contained in:
Pugemon
2024-06-07 04:00:38 +03:00
parent 46ca1bb04a
commit f25a425cb9
123 changed files with 578 additions and 522 deletions
+3 -3
View File
@@ -22,10 +22,10 @@ namespace gui {
virtual void drawBackground(const DrawContext* pctx, Assets* assets);
virtual void draw(const DrawContext* pctx, Assets* assets) override;
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
virtual void add(std::shared_ptr<UINode> node);
virtual void add(std::shared_ptr<UINode> node, glm::vec2 pos);
virtual void add(const std::shared_ptr<UINode> &node);
virtual void add(const std::shared_ptr<UINode> &node, glm::vec2 pos);
virtual void clear();
virtual void remove(std::shared_ptr<UINode> node);
virtual void remove(const std::shared_ptr<UINode>& node);
virtual void remove(const std::string& id);
virtual void scrolled(int value) override;
virtual void setScrollable(bool flag);