Optimize parameter passing to avoid unnecessary copying
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@@ -37,7 +37,7 @@ class CameraControl {
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/// @brief Switch active player camera
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void switchCamera();
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public:
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CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings);
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CameraControl(const std::shared_ptr<Player>& player, const CameraSettings& settings);
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void updateMouse(PlayerInput& input);
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void update(const PlayerInput& input, float delta, Chunks* chunks);
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void refresh();
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@@ -91,7 +91,7 @@ public:
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Player* getPlayer();
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void listenBlockInteraction(on_block_interaction callback);
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void listenBlockInteraction(const on_block_interaction& callback);
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};
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#endif /* PLAYER_CONTROL_HPP_ */
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