Optimize parameter passing to avoid unnecessary copying
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@@ -103,7 +103,7 @@ static int l_reconfig_packs(lua_State* L) {
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static int l_get_setting(lua_State* L) {
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auto name = lua_tostring(L, 1);
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const auto value = scripting::engine->getSettingsHandler().getValue(name);
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scripting::state->pushvalue(std::move(value));
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scripting::state->pushvalue(value);
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return 1;
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}
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@@ -494,7 +494,7 @@ static void p_set_inventory(UINode* node, int idx) {
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}
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}
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}
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static void p_set_focused(std::shared_ptr<UINode> node, int idx) {
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static void p_set_focused(const std::shared_ptr<UINode> &node, int idx) {
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if (state->toboolean(idx) && !node->isFocused()) {
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scripting::engine->getGUI()->setFocus(node);
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} else if (node->isFocused()){
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