Optimize parameter passing to avoid unnecessary copying

This commit is contained in:
Pugemon
2024-06-07 04:00:38 +03:00
parent 46ca1bb04a
commit f25a425cb9
123 changed files with 578 additions and 522 deletions
+1 -1
View File
@@ -103,7 +103,7 @@ static int l_reconfig_packs(lua_State* L) {
static int l_get_setting(lua_State* L) {
auto name = lua_tostring(L, 1);
const auto value = scripting::engine->getSettingsHandler().getValue(name);
scripting::state->pushvalue(std::move(value));
scripting::state->pushvalue(value);
return 1;
}
+1 -1
View File
@@ -494,7 +494,7 @@ static void p_set_inventory(UINode* node, int idx) {
}
}
}
static void p_set_focused(std::shared_ptr<UINode> node, int idx) {
static void p_set_focused(const std::shared_ptr<UINode> &node, int idx) {
if (state->toboolean(idx) && !node->isFocused()) {
scripting::engine->getGUI()->setFocus(node);
} else if (node->isFocused()){