Optimize parameter passing to avoid unnecessary copying
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@@ -494,7 +494,7 @@ static void p_set_inventory(UINode* node, int idx) {
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}
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}
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}
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static void p_set_focused(std::shared_ptr<UINode> node, int idx) {
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static void p_set_focused(const std::shared_ptr<UINode> &node, int idx) {
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if (state->toboolean(idx) && !node->isFocused()) {
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scripting::engine->getGUI()->setFocus(node);
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} else if (node->isFocused()){
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