Optimize parameter passing to avoid unnecessary copying
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@@ -16,7 +16,7 @@ using chunk_event_func = std::function<void(lvl_event_type, Chunk*)>;
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class LevelEvents {
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std::unordered_map<lvl_event_type, std::vector<chunk_event_func>> chunk_callbacks;
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public:
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void listen(lvl_event_type type, chunk_event_func func);
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void listen(lvl_event_type type, const chunk_event_func& func);
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void trigger(lvl_event_type type, Chunk* chunk);
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};
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