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@@ -1,6 +1,6 @@
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#include "BlocksPreview.hpp"
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#include "../../assets/Assets.h"
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#include "../../assets/Assets.hpp"
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#include "../../constants.h"
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#include "../../content/Content.h"
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#include "../../frontend/ContentGfxCache.hpp"
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@@ -1,5 +1,5 @@
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#include "Skybox.hpp"
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#include "../../assets/Assets.h"
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#include "../../assets/Assets.hpp"
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#include "../../graphics/core/Shader.hpp"
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#include "../../graphics/core/Mesh.hpp"
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#include "../../graphics/core/Batch3D.hpp"
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@@ -3,7 +3,7 @@
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#include "ChunksRenderer.hpp"
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#include "Skybox.hpp"
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#include "../../assets/Assets.h"
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#include "../../assets/Assets.hpp"
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#include "../../content/Content.h"
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#include "../../engine.h"
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#include "../../frontend/LevelFrontend.hpp"
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@@ -2,10 +2,7 @@
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#include "elements/UINode.hpp"
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#include "elements/Menu.hpp"
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#include <iostream>
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#include <algorithm>
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#include "../../assets/Assets.h"
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#include "../../assets/Assets.hpp"
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#include "../../frontend/UiDocument.hpp"
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#include "../../graphics/core/Batch2D.hpp"
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#include "../../graphics/core/Shader.hpp"
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@@ -14,6 +11,9 @@
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#include "../../window/input.hpp"
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#include "../../window/Camera.hpp"
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#include <iostream>
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#include <algorithm>
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using namespace gui;
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GUI::GUI() {
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@@ -3,7 +3,7 @@
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#include "../../core/DrawContext.hpp"
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#include "../../core/Batch2D.hpp"
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#include "../../core/Texture.hpp"
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#include "../../../assets/Assets.h"
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#include "../../../assets/Assets.hpp"
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#include "../../../maths/UVRegion.hpp"
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using namespace gui;
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@@ -3,7 +3,7 @@
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#include "Label.hpp"
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#include "../../core/DrawContext.hpp"
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#include "../../core/Batch2D.hpp"
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#include "../../../util/stringutil.h"
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#include "../../../util/stringutil.hpp"
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using namespace gui;
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@@ -1,5 +1,5 @@
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#include "InventoryView.hpp"
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#include "../../../assets/Assets.h"
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#include "../../../assets/Assets.hpp"
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#include "../../../content/Content.h"
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#include "../../../frontend/LevelFrontend.hpp"
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#include "../../../items/Inventories.h"
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@@ -9,7 +9,7 @@
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#include "../../../logic/scripting/scripting.h"
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#include "../../../maths/voxmaths.h"
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#include "../../../objects/Player.h"
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#include "../../../util/stringutil.h"
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#include "../../../util/stringutil.hpp"
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#include "../../../voxels/Block.h"
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#include "../../../window/Events.hpp"
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#include "../../../window/input.hpp"
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@@ -2,8 +2,8 @@
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#include "../../core/DrawContext.hpp"
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#include "../../core/Batch2D.hpp"
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#include "../../core/Font.hpp"
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#include "../../../assets/Assets.h"
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#include "../../../util/stringutil.h"
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#include "../../../assets/Assets.hpp"
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#include "../../../util/stringutil.hpp"
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using namespace gui;
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@@ -3,8 +3,8 @@
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#include "../../core/Batch2D.hpp"
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#include "../../core/Font.hpp"
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#include "../../core/DrawContext.hpp"
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#include "../../../assets/Assets.h"
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#include "../../../util/stringutil.h"
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#include "../../../assets/Assets.hpp"
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#include "../../../util/stringutil.hpp"
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using namespace gui;
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@@ -4,8 +4,8 @@
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#include "../../core/DrawContext.hpp"
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#include "../../core/Batch2D.hpp"
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#include "../../core/Font.hpp"
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#include "../../../assets/Assets.h"
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#include "../../../util/stringutil.h"
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#include "../../../assets/Assets.hpp"
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#include "../../../util/stringutil.hpp"
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#include "../../../window/Events.hpp"
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using namespace gui;
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@@ -2,7 +2,7 @@
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#include "../../core/DrawContext.hpp"
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#include "../../core/Batch2D.hpp"
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#include "../../../assets/Assets.h"
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#include "../../../assets/Assets.hpp"
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using namespace gui;
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@@ -1,16 +1,17 @@
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#include "gui_util.hpp"
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#include "elements/Label.hpp"
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#include "elements/Menu.hpp"
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#include "elements/Button.hpp"
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#include "gui_xml.hpp"
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#include <glm/glm.hpp>
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#include "../../logic/scripting/scripting.h"
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#include "../../frontend/locale.hpp"
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#include "../../util/stringutil.h"
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#include "../../util/stringutil.hpp"
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#include "../../delegates.h"
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#include <glm/glm.hpp>
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using namespace gui;
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std::shared_ptr<Button> guiutil::backButton(std::shared_ptr<Menu> menu) {
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@@ -15,7 +15,7 @@
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#include "../../items/Inventory.h"
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#include "../../logic/scripting/scripting.h"
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#include "../../maths/voxmaths.h"
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#include "../../util/stringutil.h"
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#include "../../util/stringutil.hpp"
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#include "../../window/Events.hpp"
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#include <stdexcept>
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