This commit is contained in:
MihailRis
2024-05-06 03:15:27 +03:00
parent 91aacafecb
commit f27a418dbe
81 changed files with 310 additions and 302 deletions
+2 -2
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@@ -1,6 +1,6 @@
#include "EngineController.hpp"
#include "../content/ContentLUT.h"
#include "../content/ContentLUT.hpp"
#include "../debug/Logger.hpp"
#include "../engine.h"
#include "../files/WorldFiles.h"
@@ -12,7 +12,7 @@
#include "../graphics/ui/elements/Menu.hpp"
#include "../graphics/ui/gui_util.hpp"
#include "../interfaces/Task.hpp"
#include "../util/stringutil.h"
#include "../util/stringutil.hpp"
#include "../world/World.h"
#include "../world/Level.h"
#include "LevelController.h"
+3 -4
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@@ -2,6 +2,8 @@
#include <cmath>
#include "PlayerController.h"
#include "BlocksController.h"
#include "scripting/scripting.h"
#include "../objects/Player.h"
#include "../physics/PhysicsSolver.h"
@@ -19,10 +21,7 @@
#include "../items/ItemDef.h"
#include "../items/ItemStack.h"
#include "../items/Inventory.h"
#include "scripting/scripting.h"
#include "BlocksController.h"
#include "../core_defs.h"
#include "../core_defs.hpp"
const float CAM_SHAKE_OFFSET = 0.025f;
const float CAM_SHAKE_OFFSET_Y = 0.031f;
+1 -1
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@@ -3,7 +3,7 @@
#include "lua_util.hpp"
#include "api_lua.hpp"
#include "../../../debug/Logger.hpp"
#include "../../../util/stringutil.h"
#include "../../../util/stringutil.hpp"
#include <iomanip>
#include <iostream>
+2 -2
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@@ -5,7 +5,7 @@
#include "../scripting.h"
#include "../../../engine.h"
#include "../../../assets/Assets.h"
#include "../../../assets/Assets.hpp"
#include "../../../items/Inventories.h"
#include "../../../graphics/ui/gui_util.hpp"
#include "../../../graphics/ui/elements/UINode.hpp"
@@ -18,7 +18,7 @@
#include "../../../graphics/ui/elements/InventoryView.hpp"
#include "../../../frontend/UiDocument.hpp"
#include "../../../frontend/locale.hpp"
#include "../../../util/stringutil.h"
#include "../../../util/stringutil.hpp"
#include "../../../world/Level.h"
using namespace gui;
+1 -1
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@@ -2,7 +2,7 @@
#include "api_lua.hpp"
#include "LuaState.hpp"
#include "../../../assets/Assets.h"
#include "../../../assets/Assets.hpp"
#include "../../../content/Content.h"
#include "../../../engine.h"
#include "../../../frontend/hud.hpp"
+1 -1
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@@ -2,7 +2,7 @@
#include "api_lua.hpp"
#include "../scripting.h"
#include "../../../assets/Assets.h"
#include "../../../assets/Assets.hpp"
#include "../../../assets/AssetsLoader.hpp"
#include "../../../files/engine_paths.h"
#include "../../../world/Level.h"
+1 -1
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@@ -11,7 +11,7 @@
#include "../../logic/BlocksController.h"
#include "../../logic/LevelController.h"
#include "../../objects/Player.h"
#include "../../util/stringutil.h"
#include "../../util/stringutil.hpp"
#include "../../util/timeutil.h"
#include "../../util/timeutil.h"
#include "../../voxels/Block.h"
+1 -1
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@@ -2,7 +2,7 @@
#include "lua/LuaState.hpp"
#include "../../debug/Logger.hpp"
#include "../../util/stringutil.h"
#include "../../util/stringutil.hpp"
namespace scripting {
extern lua::LuaState* state;