replace remaining tabs in src/ to spaces

This commit is contained in:
MihailRis
2024-08-10 02:04:15 +03:00
parent de5c75d782
commit f2a987f412
3 changed files with 81 additions and 80 deletions
+77 -76
View File
@@ -1,5 +1,6 @@
#include <iostream> #include <iostream>
#include <assert.h> #include <assert.h>
#include "LightSolver.hpp" #include "LightSolver.hpp"
#include "Lightmap.hpp" #include "Lightmap.hpp"
#include "content/Content.hpp" #include "content/Content.hpp"
@@ -9,106 +10,106 @@
#include "voxels/Block.hpp" #include "voxels/Block.hpp"
LightSolver::LightSolver(const ContentIndices* contentIds, Chunks* chunks, int channel) LightSolver::LightSolver(const ContentIndices* contentIds, Chunks* chunks, int channel)
: contentIds(contentIds), : contentIds(contentIds),
chunks(chunks), chunks(chunks),
channel(channel) { channel(channel) {
} }
void LightSolver::add(int x, int y, int z, int emission) { void LightSolver::add(int x, int y, int z, int emission) {
if (emission <= 1) if (emission <= 1)
return; return;
addqueue.push(lightentry {x, y, z, ubyte(emission)}); addqueue.push(lightentry {x, y, z, ubyte(emission)});
Chunk* chunk = chunks->getChunkByVoxel(x, y, z); Chunk* chunk = chunks->getChunkByVoxel(x, y, z);
chunk->flags.modified = true; chunk->flags.modified = true;
chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission); chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
} }
void LightSolver::add(int x, int y, int z) { void LightSolver::add(int x, int y, int z) {
assert (chunks != nullptr); assert (chunks != nullptr);
add(x,y,z, chunks->getLight(x,y,z, channel)); add(x,y,z, chunks->getLight(x,y,z, channel));
} }
void LightSolver::remove(int x, int y, int z) { void LightSolver::remove(int x, int y, int z) {
Chunk* chunk = chunks->getChunkByVoxel(x, y, z); Chunk* chunk = chunks->getChunkByVoxel(x, y, z);
if (chunk == nullptr) if (chunk == nullptr)
return; return;
ubyte light = chunk->lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel); ubyte light = chunk->lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
if (light == 0){ if (light == 0){
return; return;
} }
remqueue.push(lightentry {x, y, z, light}); remqueue.push(lightentry {x, y, z, light});
chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0); chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0);
} }
void LightSolver::solve(){ void LightSolver::solve(){
const int coords[] = { const int coords[] = {
0, 0, 1, 0, 0, 1,
0, 0,-1, 0, 0,-1,
0, 1, 0, 0, 1, 0,
0,-1, 0, 0,-1, 0,
1, 0, 0, 1, 0, 0,
-1, 0, 0 -1, 0, 0
}; };
while (!remqueue.empty()){ while (!remqueue.empty()){
const lightentry entry = remqueue.front(); const lightentry entry = remqueue.front();
remqueue.pop(); remqueue.pop();
for (int i = 0; i < 6; i++) { for (int i = 0; i < 6; i++) {
int imul3 = i*3; int imul3 = i*3;
int x = entry.x+coords[imul3]; int x = entry.x+coords[imul3];
int y = entry.y+coords[imul3+1]; int y = entry.y+coords[imul3+1];
int z = entry.z+coords[imul3+2]; int z = entry.z+coords[imul3+2];
Chunk* chunk = chunks->getChunkByVoxel(x,y,z); Chunk* chunk = chunks->getChunkByVoxel(x,y,z);
if (chunk) { if (chunk) {
int lx = x - chunk->x * CHUNK_W; int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D; int lz = z - chunk->z * CHUNK_D;
chunk->flags.modified = true; chunk->flags.modified = true;
ubyte light = chunk->lightmap.get(lx,y,lz, channel); ubyte light = chunk->lightmap.get(lx,y,lz, channel);
if (light != 0 && light == entry.light-1){ if (light != 0 && light == entry.light-1){
remqueue.push(lightentry {x, y, z, light}); remqueue.push(lightentry {x, y, z, light});
chunk->lightmap.set(lx, y, lz, channel, 0); chunk->lightmap.set(lx, y, lz, channel, 0);
} }
else if (light >= entry.light){ else if (light >= entry.light){
addqueue.push(lightentry {x, y, z, light}); addqueue.push(lightentry {x, y, z, light});
} }
} }
} }
} }
const Block* const* blockDefs = contentIds->blocks.getDefs(); const Block* const* blockDefs = contentIds->blocks.getDefs();
while (!addqueue.empty()){ while (!addqueue.empty()){
const lightentry entry = addqueue.front(); const lightentry entry = addqueue.front();
addqueue.pop(); addqueue.pop();
for (int i = 0; i < 6; i++) { for (int i = 0; i < 6; i++) {
int imul3 = i*3; int imul3 = i*3;
int x = entry.x+coords[imul3]; int x = entry.x+coords[imul3];
int y = entry.y+coords[imul3+1]; int y = entry.y+coords[imul3+1];
int z = entry.z+coords[imul3+2]; int z = entry.z+coords[imul3+2];
Chunk* chunk = chunks->getChunkByVoxel(x,y,z); Chunk* chunk = chunks->getChunkByVoxel(x,y,z);
if (chunk) { if (chunk) {
int lx = x - chunk->x * CHUNK_W; int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D; int lz = z - chunk->z * CHUNK_D;
chunk->flags.modified = true; chunk->flags.modified = true;
ubyte light = chunk->lightmap.get(lx, y, lz, channel); ubyte light = chunk->lightmap.get(lx, y, lz, channel);
voxel& v = chunk->voxels[vox_index(lx, y, lz)]; voxel& v = chunk->voxels[vox_index(lx, y, lz)];
const Block* block = blockDefs[v.id]; const Block* block = blockDefs[v.id];
if (block->lightPassing && light+2 <= entry.light){ if (block->lightPassing && light+2 <= entry.light){
chunk->lightmap.set( chunk->lightmap.set(
x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D,
channel, channel,
entry.light-1); entry.light-1);
addqueue.push(lightentry {x, y, z, ubyte(entry.light-1)}); addqueue.push(lightentry {x, y, z, ubyte(entry.light-1)});
} }
} }
} }
} }
} }