fix: player flight linearDamping, add verticalDamping (bool)
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@@ -248,7 +248,7 @@ void PlayerController::postUpdate(float delta, bool input, bool pause) {
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updateFootsteps(delta);
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updateCamera(delta, input);
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}
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player->postUpdate(this->input, delta);
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player->postUpdate();
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camControl.refresh();
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if (input) {
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updateInteraction();
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