fix: player flight linearDamping, add verticalDamping (bool)

This commit is contained in:
MihailRis
2024-07-08 23:53:25 +03:00
parent 3cafc39555
commit f3201b7742
5 changed files with 31 additions and 29 deletions
+24 -26
View File
@@ -94,17 +94,20 @@ void Player::updateInput(PlayerInput& input, float delta) {
dir = glm::normalize(dir);
hitbox->velocity += dir * speed * delta * 9.0f;
}
}
void Player::postUpdate(PlayerInput& input, float delta) {
auto hitbox = getHitbox();
if (hitbox == nullptr) {
return;
hitbox->linearDamping = PLAYER_GROUND_DAMPING;
hitbox->verticalDamping = flight;
if (flight){
hitbox->linearDamping = PLAYER_AIR_DAMPING;
if (input.jump){
hitbox->velocity.y += speed * delta * 9;
}
if (input.shift){
hitbox->velocity.y -= speed * delta * 9;
}
}
position = hitbox->position;
if (flight && hitbox->grounded) {
flight = false;
if (!hitbox->grounded) {
hitbox->linearDamping = PLAYER_AIR_DAMPING;
}
if (input.jump && hitbox->grounded){
@@ -121,25 +124,20 @@ void Player::postUpdate(PlayerInput& input, float delta) {
if (input.noclip) {
noclip = !noclip;
}
hitbox->linearDamping = PLAYER_GROUND_DAMPING;
if (flight){
hitbox->linearDamping = PLAYER_AIR_DAMPING;
hitbox->velocity.y *= 1.0f - delta * 9;
if (input.jump){
hitbox->velocity.y += speed * delta * 9;
}
if (input.shift){
hitbox->velocity.y -= speed * delta * 9;
}
}
if (!hitbox->grounded) {
hitbox->linearDamping = PLAYER_AIR_DAMPING;
}
input.noclip = false;
input.flight = false;
}
void Player::postUpdate() {
auto hitbox = getHitbox();
if (hitbox == nullptr) {
return;
}
position = hitbox->position;
if (flight && hitbox->grounded) {
flight = false;
}
if (spawnpoint.y <= 0.1) {
attemptToFindSpawnpoint();
}
@@ -293,4 +291,4 @@ void Player::convert(dynamic::Map* data, const ContentLUT* lut) {
Inventory::convert(inventory.get(), lut);
}
}
}
}