fix: player flight linearDamping, add verticalDamping (bool)
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@@ -65,7 +65,7 @@ public:
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void teleport(glm::vec3 position);
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void updateEntity();
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void updateInput(PlayerInput& input, float delta);
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void postUpdate(PlayerInput& input, float delta);
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void postUpdate();
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void attemptToFindSpawnpoint();
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@@ -104,4 +104,4 @@ public:
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}
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};
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#endif // SRC_OBJECTS_PLAYER_HPP_
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#endif // SRC_OBJECTS_PLAYER_HPP_
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