fix: player flight linearDamping, add verticalDamping (bool)
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@@ -47,6 +47,9 @@ void PhysicsSolver::step(
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(prevGrounded && gravityScale > 0.0f) ? 0.5f : 0.0f);
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}
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vel.x *= glm::max(0.0f, 1.0f - dt * linearDamping);
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if (hitbox->verticalDamping) {
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vel.y *= glm::max(0.0f, 1.0f - dt * linearDamping);
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}
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vel.z *= glm::max(0.0f, 1.0f - dt * linearDamping);
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pos += vel * dt + gravity * gravityScale * dt * dt * 0.5f;
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