add debug hitboxes render
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@@ -215,8 +215,6 @@ void WorldRenderer::renderBlockSelection(Camera* camera, Shader* linesShader) {
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? block->rt.hitboxes[selection.vox.state.rotation]
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: block->hitboxes;
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linesShader->use();
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linesShader->uniformMatrix("u_projview", camera->getProjView());
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lineBatch->lineWidth(2.0f);
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for (auto& hitbox: hitboxes) {
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const glm::vec3 center = glm::vec3(pos) + hitbox.center();
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@@ -226,6 +224,17 @@ void WorldRenderer::renderBlockSelection(Camera* camera, Shader* linesShader) {
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lineBatch->line(point, point+norm*0.5f, glm::vec4(1.0f, 0.0f, 1.0f, 1.0f));
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}
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}
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}
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void WorldRenderer::renderLines(Camera* camera, Shader* linesShader) {
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linesShader->use();
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linesShader->uniformMatrix("u_projview", camera->getProjView());
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if (player->selection.vox.id != BLOCK_VOID) {
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renderBlockSelection(camera, linesShader);
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}
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if (player->debug) {
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level->entities->renderDebug(*lineBatch);
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}
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lineBatch->render();
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}
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@@ -313,9 +322,9 @@ void WorldRenderer::draw(
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ctx.setDepthTest(true);
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ctx.setCullFace(true);
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renderLevel(ctx, camera, settings);
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// Selected block
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if (player->selection.vox.id != BLOCK_VOID && hudVisible){
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renderBlockSelection(camera, linesShader);
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// Debug lines
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if (hudVisible){
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renderLines(camera, linesShader);
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}
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}
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