add debug hitboxes render

This commit is contained in:
MihailRis
2024-06-25 20:11:46 +03:00
parent ee7328dcad
commit f3c5afa1ab
5 changed files with 33 additions and 6 deletions
+9
View File
@@ -5,6 +5,7 @@
#include "../physics/Hitbox.hpp"
#include "../physics/PhysicsSolver.hpp"
#include "../graphics/render/ModelBatch.hpp"
#include "../graphics/core/LineBatch.hpp"
#include "../graphics/core/Model.hpp"
#include "../maths/FrustumCulling.hpp"
@@ -54,6 +55,14 @@ void Entities::updatePhysics(float delta){
}
}
void Entities::renderDebug(LineBatch& batch) {
batch.lineWidth(1.0f);
auto view = registry.view<Transform, Hitbox>();
for (auto [entity, transform, hitbox] : view.each()) {
batch.box(hitbox.position, hitbox.halfsize * 2.0f, glm::vec4(1.0f));
}
}
void Entities::render(Assets* assets, ModelBatch& batch, Frustum& frustum) {
auto view = registry.view<Transform>();
auto model = assets->get<model::Model>("cube");