add debug hitboxes render
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@@ -24,6 +24,7 @@ struct Transform {
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class Level;
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class Assets;
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class LineBatch;
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class ModelBatch;
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class Frustum;
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class Rig;
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@@ -60,6 +61,8 @@ class Entities {
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public:
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Entities(Level* level);
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void updatePhysics(float delta);
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void renderDebug(LineBatch& batch);
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void render(Assets* assets, ModelBatch& batch, Frustum& frustum);
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entityid_t drop(glm::vec3 pos);
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