refactor WorldGenerator & update test generator script
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@@ -29,7 +29,8 @@ ChunksController::ChunksController(Level* level, uint padding)
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padding(padding),
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generator(std::make_unique<WorldGenerator>(
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level->content->generators.require(level->getWorld()->getGenerator()),
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level->content
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level->content,
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level->getWorld()->getSeed()
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)) {}
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ChunksController::~ChunksController() = default;
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@@ -116,7 +117,7 @@ void ChunksController::createChunk(int x, int z) {
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auto& chunkFlags = chunk->flags;
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if (!chunkFlags.loaded) {
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generator->generate(chunk->voxels, x, z, level->getWorld()->getSeed());
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generator->generate(chunk->voxels, x, z);
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chunkFlags.unsaved = true;
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}
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chunk->updateHeights();
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