UINode.coord renamed to UINode.pos
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@@ -126,7 +126,7 @@ void GUI::draw(const GfxContext* pctx, Assets* assets) {
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auto& viewport = pctx->getViewport();
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glm::vec2 wsize = viewport.size();
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menu->setCoord((wsize - menu->getSize()) / 2.0f);
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menu->setPos((wsize - menu->getSize()) / 2.0f);
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uicamera->setFov(wsize.y);
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Shader* uishader = assets->getShader("ui");
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