fix entity removal
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@@ -4,5 +4,6 @@ end
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function on_grounded()
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entity.transform:set_rot(mat4.rotate({0, 1, 0}, math.random()*360))
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print(stdcomp)
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entity:despawn()
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end
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@@ -40,10 +40,6 @@ return {
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return entity
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end,
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remove_Entity = function(eid)
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local entity = entities[eid]
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if entity and entity.on_despawn then
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entity.on_despawn()
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end
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entities[eid] = nil;
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end
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}
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