update project includes format

This commit is contained in:
MihailRis
2024-08-10 01:37:48 +03:00
parent 6c4fb417c5
commit f43cc93cd2
233 changed files with 1028 additions and 1028 deletions
+1 -1
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@@ -11,7 +11,7 @@
#include <unordered_map>
#include <vector>
#include <graphics/core/TextureAnimation.hpp>
#include "graphics/core/TextureAnimation.hpp"
class Assets;
+13 -13
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@@ -4,19 +4,19 @@
#include <memory>
#include <utility>
#include <coders/imageio.hpp>
#include <constants.hpp>
#include <content/Content.hpp>
#include <content/ContentPack.hpp>
#include <data/dynamic.hpp>
#include <debug/Logger.hpp>
#include <files/engine_paths.hpp>
#include <files/files.hpp>
#include <graphics/core/Texture.hpp>
#include <logic/scripting/scripting.hpp>
#include <objects/rigging.hpp>
#include <util/ThreadPool.hpp>
#include <voxels/Block.hpp>
#include "coders/imageio.hpp"
#include "constants.hpp"
#include "content/Content.hpp"
#include "content/ContentPack.hpp"
#include "data/dynamic.hpp"
#include "debug/Logger.hpp"
#include "files/engine_paths.hpp"
#include "files/files.hpp"
#include "graphics/core/Texture.hpp"
#include "logic/scripting/scripting.hpp"
#include "objects/rigging.hpp"
#include "util/ThreadPool.hpp"
#include "voxels/Block.hpp"
#include "Assets.hpp"
#include "assetload_funcs.hpp"
+3 -3
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@@ -9,9 +9,9 @@
#include <string>
#include <utility>
#include <delegates.hpp>
#include <interfaces/Task.hpp>
#include <typedefs.hpp>
#include "delegates.hpp"
#include "interfaces/Task.hpp"
#include "typedefs.hpp"
#include "Assets.hpp"
namespace dynamic {
+19 -19
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@@ -4,25 +4,25 @@
#include <iostream>
#include <stdexcept>
#include <audio/audio.hpp>
#include <coders/GLSLExtension.hpp>
#include <coders/commons.hpp>
#include <coders/imageio.hpp>
#include <coders/json.hpp>
#include <coders/obj.hpp>
#include <constants.hpp>
#include <data/dynamic.hpp>
#include <files/engine_paths.hpp>
#include <files/files.hpp>
#include <frontend/UiDocument.hpp>
#include <graphics/core/Atlas.hpp>
#include <graphics/core/Font.hpp>
#include <graphics/core/ImageData.hpp>
#include <graphics/core/Model.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/core/Texture.hpp>
#include <graphics/core/TextureAnimation.hpp>
#include <objects/rigging.hpp>
#include "audio/audio.hpp"
#include "coders/GLSLExtension.hpp"
#include "coders/commons.hpp"
#include "coders/imageio.hpp"
#include "coders/json.hpp"
#include "coders/obj.hpp"
#include "constants.hpp"
#include "data/dynamic.hpp"
#include "files/engine_paths.hpp"
#include "files/files.hpp"
#include "frontend/UiDocument.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Font.hpp"
#include "graphics/core/ImageData.hpp"
#include "graphics/core/Model.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/Texture.hpp"
#include "graphics/core/TextureAnimation.hpp"
#include "objects/rigging.hpp"
#include "Assets.hpp"
#include "AssetsLoader.hpp"