update project includes format

This commit is contained in:
MihailRis
2024-08-10 01:37:48 +03:00
parent 6c4fb417c5
commit f43cc93cd2
233 changed files with 1028 additions and 1028 deletions
+36 -36
View File
@@ -2,42 +2,42 @@
#define GLEW_STATIC
#include <debug/Logger.hpp>
#include <assets/AssetsLoader.hpp>
#include <audio/audio.hpp>
#include <coders/GLSLExtension.hpp>
#include <coders/imageio.hpp>
#include <coders/json.hpp>
#include <coders/toml.hpp>
#include <content/Content.hpp>
#include <content/ContentBuilder.hpp>
#include <content/ContentLoader.hpp>
#include <core_defs.hpp>
#include <files/files.hpp>
#include <files/settings_io.hpp>
#include <frontend/locale.hpp>
#include <frontend/menu.hpp>
#include <frontend/screens/Screen.hpp>
#include <frontend/screens/MenuScreen.hpp>
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/ImageData.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/ui/GUI.hpp>
#include <objects/rigging.hpp>
#include <logic/EngineController.hpp>
#include <logic/CommandsInterpreter.hpp>
#include <logic/scripting/scripting.hpp>
#include <util/listutil.hpp>
#include <util/platform.hpp>
#include <voxels/DefaultWorldGenerator.hpp>
#include <voxels/FlatWorldGenerator.hpp>
#include <window/Camera.hpp>
#include <window/Events.hpp>
#include <window/input.hpp>
#include <window/Window.hpp>
#include <world/WorldGenerators.hpp>
#include <settings.hpp>
#include "debug/Logger.hpp"
#include "assets/AssetsLoader.hpp"
#include "audio/audio.hpp"
#include "coders/GLSLExtension.hpp"
#include "coders/imageio.hpp"
#include "coders/json.hpp"
#include "coders/toml.hpp"
#include "content/Content.hpp"
#include "content/ContentBuilder.hpp"
#include "content/ContentLoader.hpp"
#include "core_defs.hpp"
#include "files/files.hpp"
#include "files/settings_io.hpp"
#include "frontend/locale.hpp"
#include "frontend/menu.hpp"
#include "frontend/screens/Screen.hpp"
#include "frontend/screens/MenuScreen.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/ImageData.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/ui/GUI.hpp"
#include "objects/rigging.hpp"
#include "logic/EngineController.hpp"
#include "logic/CommandsInterpreter.hpp"
#include "logic/scripting/scripting.hpp"
#include "util/listutil.hpp"
#include "util/platform.hpp"
#include "voxels/DefaultWorldGenerator.hpp"
#include "voxels/FlatWorldGenerator.hpp"
#include "window/Camera.hpp"
#include "window/Events.hpp"
#include "window/input.hpp"
#include "window/Window.hpp"
#include "world/WorldGenerators.hpp"
#include "settings.hpp"
#include <iostream>
#include <assert.h>