update project includes format
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@@ -8,28 +8,28 @@
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#include <sstream>
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#include <utility>
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#include <coders/byte_utils.hpp>
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#include <coders/json.hpp>
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#include <constants.hpp>
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#include <content/Content.hpp>
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#include <core_defs.hpp>
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#include <data/dynamic.hpp>
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#include <debug/Logger.hpp>
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#include <items/Inventory.hpp>
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#include <items/ItemDef.hpp>
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#include <lighting/Lightmap.hpp>
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#include <maths/voxmaths.hpp>
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#include <objects/EntityDef.hpp>
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#include <objects/Player.hpp>
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#include <physics/Hitbox.hpp>
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#include <settings.hpp>
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#include <typedefs.hpp>
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#include <util/data_io.hpp>
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#include <voxels/Block.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/voxel.hpp>
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#include <window/Camera.hpp>
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#include <world/World.hpp>
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#include "coders/byte_utils.hpp"
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#include "coders/json.hpp"
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#include "constants.hpp"
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#include "content/Content.hpp"
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#include "core_defs.hpp"
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#include "data/dynamic.hpp"
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#include "debug/Logger.hpp"
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#include "items/Inventory.hpp"
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#include "items/ItemDef.hpp"
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#include "lighting/Lightmap.hpp"
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#include "maths/voxmaths.hpp"
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#include "objects/EntityDef.hpp"
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#include "objects/Player.hpp"
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#include "physics/Hitbox.hpp"
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#include "settings.hpp"
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#include "typedefs.hpp"
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#include "util/data_io.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/voxel.hpp"
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#include "window/Camera.hpp"
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#include "world/World.hpp"
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#define WORLD_FORMAT_MAGIC ".VOXWLD"
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