update project includes format
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+39
-39
@@ -4,45 +4,45 @@
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#include "LevelFrontend.hpp"
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#include "UiDocument.hpp"
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#include <assets/Assets.hpp>
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#include <content/Content.hpp>
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#include <core_defs.hpp>
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#include <delegates.hpp>
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#include <engine.hpp>
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#include <graphics/core/Atlas.hpp>
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#include <graphics/core/Batch2D.hpp>
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#include <graphics/core/Batch3D.hpp>
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#include <graphics/core/DrawContext.hpp>
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#include <graphics/core/Font.hpp>
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#include <graphics/core/Mesh.hpp>
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#include <graphics/core/Shader.hpp>
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#include <graphics/core/Texture.hpp>
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#include <graphics/render/WorldRenderer.hpp>
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#include <graphics/ui/elements/InventoryView.hpp>
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#include <graphics/ui/elements/Menu.hpp>
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#include <graphics/ui/elements/Panel.hpp>
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#include <graphics/ui/elements/Plotter.hpp>
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#include <graphics/ui/elements/UINode.hpp>
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#include <graphics/ui/gui_util.hpp>
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#include <graphics/ui/GUI.hpp>
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#include <items/Inventories.hpp>
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#include <items/Inventory.hpp>
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#include <items/ItemDef.hpp>
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#include <logic/scripting/scripting.hpp>
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#include <maths/voxmaths.hpp>
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#include <objects/Player.hpp>
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#include <physics/Hitbox.hpp>
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#include <typedefs.hpp>
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#include <util/stringutil.hpp>
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#include <voxels/Block.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <window/Camera.hpp>
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#include <window/Events.hpp>
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#include <window/input.hpp>
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#include <window/Window.hpp>
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#include <world/Level.hpp>
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#include <world/World.hpp>
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#include "assets/Assets.hpp"
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#include "content/Content.hpp"
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#include "core_defs.hpp"
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#include "delegates.hpp"
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#include "engine.hpp"
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#include "graphics/core/Atlas.hpp"
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#include "graphics/core/Batch2D.hpp"
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#include "graphics/core/Batch3D.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/Font.hpp"
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#include "graphics/core/Mesh.hpp"
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#include "graphics/core/Shader.hpp"
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#include "graphics/core/Texture.hpp"
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#include "graphics/render/WorldRenderer.hpp"
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#include "graphics/ui/elements/InventoryView.hpp"
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#include "graphics/ui/elements/Menu.hpp"
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#include "graphics/ui/elements/Panel.hpp"
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#include "graphics/ui/elements/Plotter.hpp"
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#include "graphics/ui/elements/UINode.hpp"
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#include "graphics/ui/gui_util.hpp"
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#include "graphics/ui/GUI.hpp"
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#include "items/Inventories.hpp"
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#include "items/Inventory.hpp"
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#include "items/ItemDef.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "maths/voxmaths.hpp"
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#include "objects/Player.hpp"
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#include "physics/Hitbox.hpp"
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#include "typedefs.hpp"
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#include "util/stringutil.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/Chunks.hpp"
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#include "window/Camera.hpp"
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#include "window/Events.hpp"
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#include "window/input.hpp"
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#include "window/Window.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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#include <assert.h>
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#include <memory>
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