update project includes format
This commit is contained in:
@@ -2,7 +2,7 @@
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#include "Texture.hpp"
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#include "ImageData.hpp"
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#include <maths/LMPacker.hpp>
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#include "maths/LMPacker.hpp"
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#include <stdexcept>
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@@ -7,8 +7,8 @@
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#include <vector>
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#include <optional>
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#include <unordered_map>
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#include <maths/UVRegion.hpp>
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#include <typedefs.hpp>
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#include "maths/UVRegion.hpp"
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#include "typedefs.hpp"
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class ImageData;
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class Texture;
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@@ -2,7 +2,7 @@
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#include "Mesh.hpp"
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#include "Texture.hpp"
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#include "gl_util.hpp"
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#include <maths/UVRegion.hpp>
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#include "maths/UVRegion.hpp"
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#include <GL/glew.h>
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@@ -6,7 +6,7 @@
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#include <glm/glm.hpp>
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#include "commons.hpp"
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#include <maths/UVRegion.hpp>
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#include "maths/UVRegion.hpp"
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class Mesh;
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class Texture;
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@@ -4,8 +4,8 @@
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#include "Texture.hpp"
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#include <GL/glew.h>
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#include <typedefs.hpp>
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#include <maths/UVRegion.hpp>
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#include "typedefs.hpp"
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#include "maths/UVRegion.hpp"
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/// xyz, uv, rgba
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inline constexpr uint B3D_VERTEX_SIZE = 9;
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_CORE_BATCH3D_HPP_
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#define GRAPHICS_CORE_BATCH3D_HPP_
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#include <typedefs.hpp>
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#include "typedefs.hpp"
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#include "commons.hpp"
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#include <memory>
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@@ -6,7 +6,7 @@
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#include "Batch2D.hpp"
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#include "Framebuffer.hpp"
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#include <window/Window.hpp>
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#include "window/Window.hpp"
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static void set_blend_mode(BlendMode mode) {
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switch (mode) {
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@@ -3,7 +3,7 @@
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#include "commons.hpp"
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#include "Viewport.hpp"
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#include <typedefs.hpp>
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#include "typedefs.hpp"
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class Batch2D;
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class Framebuffer;
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@@ -4,7 +4,7 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include <typedefs.hpp>
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#include "typedefs.hpp"
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class Texture;
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class Batch2D;
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_CORE_FRAMEBUFFER_HPP_
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#define GRAPHICS_CORE_FRAMEBUFFER_HPP_
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#include <typedefs.hpp>
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#include "typedefs.hpp"
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#include <memory>
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_CORE_IMAGE_DATA_HPP_
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#define GRAPHICS_CORE_IMAGE_DATA_HPP_
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#include <typedefs.hpp>
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#include "typedefs.hpp"
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#include <memory>
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@@ -2,7 +2,7 @@
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#define GRAPHICS_CORE_MESH_HPP_
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#include <stdlib.h>
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#include <typedefs.hpp>
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#include "typedefs.hpp"
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struct vattr {
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ubyte size;
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@@ -11,7 +11,7 @@
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <coders/GLSLExtension.hpp>
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#include "coders/GLSLExtension.hpp"
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namespace fs = std::filesystem;
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_CORE_SHADER_HPP_
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#define GRAPHICS_CORE_SHADER_HPP_
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#include <typedefs.hpp>
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#include "typedefs.hpp"
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#include <string>
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#include <memory>
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@@ -1,8 +1,8 @@
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#ifndef GRAPHICS_CORE_TEXTURE_HPP_
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#define GRAPHICS_CORE_TEXTURE_HPP_
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#include <typedefs.hpp>
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#include <maths/UVRegion.hpp>
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#include "typedefs.hpp"
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#include "maths/UVRegion.hpp"
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#include "ImageData.hpp"
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#include <memory>
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_CORE_TEXTURE_ANIMATION_HPP_
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#define GRAPHICS_CORE_TEXTURE_ANIMATION_HPP_
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#include <typedefs.hpp>
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#include "typedefs.hpp"
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#include <glm/glm.hpp>
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#include <vector>
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@@ -3,7 +3,7 @@
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#include <glm/glm.hpp>
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#include <typedefs.hpp>
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#include "typedefs.hpp"
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class Viewport {
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uint width;
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@@ -1,19 +1,19 @@
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#include "BlocksPreview.hpp"
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#include <assets/Assets.hpp>
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#include <constants.hpp>
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#include <content/Content.hpp>
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#include <frontend/ContentGfxCache.hpp>
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#include <voxels/Block.hpp>
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#include <window/Camera.hpp>
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#include <window/Window.hpp>
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#include <graphics/core/Atlas.hpp>
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#include <graphics/core/Batch3D.hpp>
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#include <graphics/core/Framebuffer.hpp>
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#include <graphics/core/DrawContext.hpp>
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#include <graphics/core/Shader.hpp>
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#include <graphics/core/Texture.hpp>
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#include <graphics/core/Viewport.hpp>
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#include "assets/Assets.hpp"
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#include "constants.hpp"
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#include "content/Content.hpp"
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#include "frontend/ContentGfxCache.hpp"
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#include "voxels/Block.hpp"
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#include "window/Camera.hpp"
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#include "window/Window.hpp"
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#include "graphics/core/Atlas.hpp"
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#include "graphics/core/Batch3D.hpp"
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#include "graphics/core/Framebuffer.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/Shader.hpp"
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#include "graphics/core/Texture.hpp"
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#include "graphics/core/Viewport.hpp"
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#include <glm/ext.hpp>
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
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#define GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
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#include <typedefs.hpp>
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#include "typedefs.hpp"
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#include <glm/glm.hpp>
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#include <memory>
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@@ -1,16 +1,16 @@
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#include "BlocksRenderer.hpp"
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#include <graphics/core/Mesh.hpp>
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#include <maths/UVRegion.hpp>
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#include <constants.hpp>
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#include <content/Content.hpp>
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#include <voxels/Block.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/VoxelsVolume.hpp>
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#include <voxels/ChunksStorage.hpp>
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#include <lighting/Lightmap.hpp>
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#include <frontend/ContentGfxCache.hpp>
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#include <settings.hpp>
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#include "graphics/core/Mesh.hpp"
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#include "maths/UVRegion.hpp"
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#include "constants.hpp"
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#include "content/Content.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/VoxelsVolume.hpp"
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#include "voxels/ChunksStorage.hpp"
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#include "lighting/Lightmap.hpp"
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#include "frontend/ContentGfxCache.hpp"
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#include "settings.hpp"
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#include <glm/glm.hpp>
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@@ -5,8 +5,8 @@
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#include <vector>
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#include <memory>
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#include <glm/glm.hpp>
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#include <voxels/voxel.hpp>
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#include <typedefs.hpp>
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#include "voxels/voxel.hpp"
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#include "typedefs.hpp"
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class Content;
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class Mesh;
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@@ -1,10 +1,10 @@
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#include "ChunksRenderer.hpp"
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#include "BlocksRenderer.hpp"
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#include <debug/Logger.hpp>
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#include <graphics/core/Mesh.hpp>
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#include <voxels/Chunk.hpp>
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#include <world/Level.hpp>
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#include <settings.hpp>
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#include "debug/Logger.hpp"
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#include "graphics/core/Mesh.hpp"
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#include "voxels/Chunk.hpp"
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#include "world/Level.hpp"
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#include "settings.hpp"
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#include <iostream>
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#include <glm/glm.hpp>
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@@ -7,9 +7,9 @@
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#include <unordered_map>
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#include <glm/glm.hpp>
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#include <voxels/Block.hpp>
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#include <voxels/ChunksStorage.hpp>
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#include <util/ThreadPool.hpp>
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#include "voxels/Block.hpp"
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#include "voxels/ChunksStorage.hpp"
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#include "util/ThreadPool.hpp"
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class Mesh;
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class Chunk;
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@@ -1,13 +1,13 @@
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#include "ModelBatch.hpp"
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#include <graphics/core/Mesh.hpp>
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#include <graphics/core/Model.hpp>
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#include <graphics/core/Atlas.hpp>
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#include <graphics/core/Texture.hpp>
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#include <assets/Assets.hpp>
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#include <window/Window.hpp>
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#include <voxels/Chunks.hpp>
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#include <lighting/Lightmap.hpp>
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#include "graphics/core/Mesh.hpp"
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#include "graphics/core/Model.hpp"
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#include "graphics/core/Atlas.hpp"
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#include "graphics/core/Texture.hpp"
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#include "assets/Assets.hpp"
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#include "window/Window.hpp"
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#include "voxels/Chunks.hpp"
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#include "lighting/Lightmap.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/ext/matrix_transform.hpp>
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_RENDER_MODEL_BATCH_HPP_
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#define GRAPHICS_RENDER_MODEL_BATCH_HPP_
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#include <maths/UVRegion.hpp>
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#include "maths/UVRegion.hpp"
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#include <memory>
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#include <vector>
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@@ -1,15 +1,15 @@
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#include "Skybox.hpp"
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#include <assets/Assets.hpp>
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#include <graphics/core/Shader.hpp>
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#include <graphics/core/Mesh.hpp>
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#include <graphics/core/Batch3D.hpp>
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#include <graphics/core/Texture.hpp>
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#include <graphics/core/Cubemap.hpp>
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#include <graphics/core/Framebuffer.hpp>
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#include <graphics/core/DrawContext.hpp>
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#include <window/Window.hpp>
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#include <window/Camera.hpp>
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#include <maths/UVRegion.hpp>
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#include "assets/Assets.hpp"
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#include "graphics/core/Shader.hpp"
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#include "graphics/core/Mesh.hpp"
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#include "graphics/core/Batch3D.hpp"
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#include "graphics/core/Texture.hpp"
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#include "graphics/core/Cubemap.hpp"
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#include "graphics/core/Framebuffer.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "window/Window.hpp"
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#include "window/Camera.hpp"
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#include "maths/UVRegion.hpp"
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#include <cmath>
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#include <iostream>
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@@ -4,8 +4,8 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include <typedefs.hpp>
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#include <maths/fastmaths.hpp>
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#include "typedefs.hpp"
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#include "maths/fastmaths.hpp"
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class Mesh;
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class Shader;
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@@ -8,37 +8,37 @@
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#include <glm/gtc/matrix_transform.hpp>
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#include <memory>
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#include <assets/Assets.hpp>
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#include <content/Content.hpp>
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#include <engine.hpp>
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#include <frontend/LevelFrontend.hpp>
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#include <items/Inventory.hpp>
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#include <items/ItemDef.hpp>
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#include <items/ItemStack.hpp>
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#include <logic/PlayerController.hpp>
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#include <logic/scripting/scripting_hud.hpp>
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#include <maths/FrustumCulling.hpp>
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#include <maths/voxmaths.hpp>
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#include <objects/Entities.hpp>
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#include <objects/Player.hpp>
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#include <settings.hpp>
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#include <voxels/Block.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <window/Camera.hpp>
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#include <window/Window.hpp>
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#include <world/Level.hpp>
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#include <world/LevelEvents.hpp>
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#include <world/World.hpp>
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#include <graphics/core/Atlas.hpp>
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#include <graphics/core/Batch3D.hpp>
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||||
#include <graphics/core/DrawContext.hpp>
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||||
#include <graphics/core/LineBatch.hpp>
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||||
#include <graphics/core/Mesh.hpp>
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#include <graphics/core/Model.hpp>
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||||
#include <graphics/core/PostProcessing.hpp>
|
||||
#include <graphics/core/Shader.hpp>
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#include <graphics/core/Texture.hpp>
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#include "assets/Assets.hpp"
|
||||
#include "content/Content.hpp"
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#include "engine.hpp"
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#include "frontend/LevelFrontend.hpp"
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||||
#include "items/Inventory.hpp"
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#include "items/ItemDef.hpp"
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#include "items/ItemStack.hpp"
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||||
#include "logic/PlayerController.hpp"
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#include "logic/scripting/scripting_hud.hpp"
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#include "maths/FrustumCulling.hpp"
|
||||
#include "maths/voxmaths.hpp"
|
||||
#include "objects/Entities.hpp"
|
||||
#include "objects/Player.hpp"
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#include "settings.hpp"
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||||
#include "voxels/Block.hpp"
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||||
#include "voxels/Chunk.hpp"
|
||||
#include "voxels/Chunks.hpp"
|
||||
#include "window/Camera.hpp"
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||||
#include "window/Window.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "world/LevelEvents.hpp"
|
||||
#include "world/World.hpp"
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||||
#include "graphics/core/Atlas.hpp"
|
||||
#include "graphics/core/Batch3D.hpp"
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/LineBatch.hpp"
|
||||
#include "graphics/core/Mesh.hpp"
|
||||
#include "graphics/core/Model.hpp"
|
||||
#include "graphics/core/PostProcessing.hpp"
|
||||
#include "graphics/core/Shader.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "ChunksRenderer.hpp"
|
||||
#include "ModelBatch.hpp"
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||||
#include "Skybox.hpp"
|
||||
|
||||
+10
-10
@@ -6,16 +6,16 @@
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#include "elements/Label.hpp"
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||||
#include "elements/Menu.hpp"
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||||
|
||||
#include <assets/Assets.hpp>
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||||
#include <frontend/UiDocument.hpp>
|
||||
#include <frontend/locale.hpp>
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||||
#include <graphics/core/Batch2D.hpp>
|
||||
#include <graphics/core/Shader.hpp>
|
||||
#include <graphics/core/DrawContext.hpp>
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||||
#include <window/Events.hpp>
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||||
#include <window/Window.hpp>
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||||
#include <window/input.hpp>
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||||
#include <window/Camera.hpp>
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||||
#include "assets/Assets.hpp"
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||||
#include "frontend/UiDocument.hpp"
|
||||
#include "frontend/locale.hpp"
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||||
#include "graphics/core/Batch2D.hpp"
|
||||
#include "graphics/core/Shader.hpp"
|
||||
#include "graphics/core/DrawContext.hpp"
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||||
#include "window/Events.hpp"
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||||
#include "window/Window.hpp"
|
||||
#include "window/input.hpp"
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||||
#include "window/Camera.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <algorithm>
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||||
|
||||
@@ -1,7 +1,7 @@
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||||
#ifndef FRONTEND_GUI_GUI_HPP_
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||||
#define FRONTEND_GUI_GUI_HPP_
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||||
|
||||
#include <delegates.hpp>
|
||||
#include "delegates.hpp"
|
||||
|
||||
#include <queue>
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||||
#include <memory>
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
#include <utility>
|
||||
|
||||
#include "Label.hpp"
|
||||
#include <graphics/core/DrawContext.hpp>
|
||||
#include <graphics/core/Batch2D.hpp>
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/Batch2D.hpp"
|
||||
|
||||
using namespace gui;
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include <graphics/core/DrawContext.hpp>
|
||||
#include <graphics/core/Batch2D.hpp>
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/Batch2D.hpp"
|
||||
#include "Label.hpp"
|
||||
|
||||
using namespace gui;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "Container.hpp"
|
||||
|
||||
#include <graphics/core/DrawContext.hpp>
|
||||
#include <graphics/core/Batch2D.hpp>
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/Batch2D.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <utility>
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include <graphics/core/DrawContext.hpp>
|
||||
#include <graphics/core/Batch2D.hpp>
|
||||
#include <graphics/core/Texture.hpp>
|
||||
#include <graphics/core/Atlas.hpp>
|
||||
#include <assets/Assets.hpp>
|
||||
#include <maths/UVRegion.hpp>
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/Batch2D.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "graphics/core/Atlas.hpp"
|
||||
#include "assets/Assets.hpp"
|
||||
#include "maths/UVRegion.hpp"
|
||||
|
||||
using namespace gui;
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#include "InputBindBox.hpp"
|
||||
|
||||
#include "Label.hpp"
|
||||
#include <graphics/core/DrawContext.hpp>
|
||||
#include <graphics/core/Batch2D.hpp>
|
||||
#include <util/stringutil.hpp>
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/Batch2D.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
|
||||
using namespace gui;
|
||||
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
#include "InventoryView.hpp"
|
||||
|
||||
#include <assets/Assets.hpp>
|
||||
#include <content/Content.hpp>
|
||||
#include <frontend/LevelFrontend.hpp>
|
||||
#include <frontend/locale.hpp>
|
||||
#include <items/Inventories.hpp>
|
||||
#include <items/Inventory.hpp>
|
||||
#include <items/ItemDef.hpp>
|
||||
#include <items/ItemStack.hpp>
|
||||
#include <logic/scripting/scripting.hpp>
|
||||
#include <maths/voxmaths.hpp>
|
||||
#include <objects/Player.hpp>
|
||||
#include <util/stringutil.hpp>
|
||||
#include <voxels/Block.hpp>
|
||||
#include <window/Events.hpp>
|
||||
#include <window/input.hpp>
|
||||
#include <world/Level.hpp>
|
||||
#include <graphics/core/Atlas.hpp>
|
||||
#include <graphics/core/Batch2D.hpp>
|
||||
#include <graphics/core/Font.hpp>
|
||||
#include <graphics/core/DrawContext.hpp>
|
||||
#include <graphics/core/Shader.hpp>
|
||||
#include <graphics/core/Texture.hpp>
|
||||
#include <graphics/render/BlocksPreview.hpp>
|
||||
#include <graphics/ui/GUI.hpp>
|
||||
#include "assets/Assets.hpp"
|
||||
#include "content/Content.hpp"
|
||||
#include "frontend/LevelFrontend.hpp"
|
||||
#include "frontend/locale.hpp"
|
||||
#include "items/Inventories.hpp"
|
||||
#include "items/Inventory.hpp"
|
||||
#include "items/ItemDef.hpp"
|
||||
#include "items/ItemStack.hpp"
|
||||
#include "logic/scripting/scripting.hpp"
|
||||
#include "maths/voxmaths.hpp"
|
||||
#include "objects/Player.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
#include "voxels/Block.hpp"
|
||||
#include "window/Events.hpp"
|
||||
#include "window/input.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "graphics/core/Atlas.hpp"
|
||||
#include "graphics/core/Batch2D.hpp"
|
||||
#include "graphics/core/Font.hpp"
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/Shader.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "graphics/render/BlocksPreview.hpp"
|
||||
#include "graphics/ui/GUI.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <utility>
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
#include "UINode.hpp"
|
||||
#include "Container.hpp"
|
||||
#include <typedefs.hpp>
|
||||
#include <constants.hpp>
|
||||
#include "typedefs.hpp"
|
||||
#include "constants.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#include "Label.hpp"
|
||||
|
||||
#include <utility>
|
||||
#include <graphics/core/DrawContext.hpp>
|
||||
#include <graphics/core/Batch2D.hpp>
|
||||
#include <graphics/core/Font.hpp>
|
||||
#include <assets/Assets.hpp>
|
||||
#include <util/stringutil.hpp>
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/Batch2D.hpp"
|
||||
#include "graphics/core/Font.hpp"
|
||||
#include "assets/Assets.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
|
||||
using namespace gui;
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#include "Plotter.hpp"
|
||||
|
||||
#include <graphics/core/Batch2D.hpp>
|
||||
#include <graphics/core/Font.hpp>
|
||||
#include <graphics/core/DrawContext.hpp>
|
||||
#include <assets/Assets.hpp>
|
||||
#include <util/stringutil.hpp>
|
||||
#include "graphics/core/Batch2D.hpp"
|
||||
#include "graphics/core/Font.hpp"
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "assets/Assets.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
|
||||
using namespace gui;
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define GRAPHICS_UI_ELEMENTS_PLOTTER_HPP_
|
||||
|
||||
#include "UINode.hpp"
|
||||
#include <typedefs.hpp>
|
||||
#include "typedefs.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
@@ -4,13 +4,13 @@
|
||||
#include <algorithm>
|
||||
|
||||
#include "Label.hpp"
|
||||
#include <graphics/core/DrawContext.hpp>
|
||||
#include <graphics/core/Batch2D.hpp>
|
||||
#include <graphics/core/Font.hpp>
|
||||
#include <assets/Assets.hpp>
|
||||
#include <util/stringutil.hpp>
|
||||
#include <window/Events.hpp>
|
||||
#include <window/Window.hpp>
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/Batch2D.hpp"
|
||||
#include "graphics/core/Font.hpp"
|
||||
#include "assets/Assets.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
#include "window/Events.hpp"
|
||||
#include "window/Window.hpp"
|
||||
|
||||
using namespace gui;
|
||||
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include <graphics/core/DrawContext.hpp>
|
||||
#include <graphics/core/Batch2D.hpp>
|
||||
#include <assets/Assets.hpp>
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/Batch2D.hpp"
|
||||
#include "assets/Assets.hpp"
|
||||
|
||||
using namespace gui;
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define GRAPHICS_UI_ELEMENTS_TRACKBAR_HPP_
|
||||
|
||||
#include "UINode.hpp"
|
||||
#include <data/dynamic_fwd.hpp>
|
||||
#include "data/dynamic_fwd.hpp"
|
||||
|
||||
namespace gui {
|
||||
class TrackBar : public UINode {
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include <utility>
|
||||
|
||||
#include "Container.hpp"
|
||||
#include <graphics/core/Batch2D.hpp>
|
||||
#include "graphics/core/Batch2D.hpp"
|
||||
|
||||
using gui::UINode;
|
||||
using gui::Align;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef GRAPHICS_UI_ELEMENTS_UINODE_HPP_
|
||||
#define GRAPHICS_UI_ELEMENTS_UINODE_HPP_
|
||||
|
||||
#include <delegates.hpp>
|
||||
#include <window/input.hpp>
|
||||
#include "delegates.hpp"
|
||||
#include "window/input.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <vector>
|
||||
|
||||
@@ -5,10 +5,10 @@
|
||||
#include "elements/Button.hpp"
|
||||
#include "gui_xml.hpp"
|
||||
|
||||
#include <logic/scripting/scripting.hpp>
|
||||
#include <frontend/locale.hpp>
|
||||
#include <util/stringutil.hpp>
|
||||
#include <delegates.hpp>
|
||||
#include "logic/scripting/scripting.hpp"
|
||||
#include "frontend/locale.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
#include "delegates.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
#define FRONTEND_GUI_GUI_UTIL_HPP_
|
||||
|
||||
#include "GUI.hpp"
|
||||
#include <typedefs.hpp>
|
||||
#include <delegates.hpp>
|
||||
#include "typedefs.hpp"
|
||||
#include "delegates.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
@@ -10,13 +10,13 @@
|
||||
#include "elements/InputBindBox.hpp"
|
||||
#include "elements/InventoryView.hpp"
|
||||
|
||||
#include <frontend/menu.hpp>
|
||||
#include <frontend/locale.hpp>
|
||||
#include <items/Inventory.hpp>
|
||||
#include <logic/scripting/scripting.hpp>
|
||||
#include <maths/voxmaths.hpp>
|
||||
#include <util/stringutil.hpp>
|
||||
#include <window/Events.hpp>
|
||||
#include "frontend/menu.hpp"
|
||||
#include "frontend/locale.hpp"
|
||||
#include "items/Inventory.hpp"
|
||||
#include "logic/scripting/scripting.hpp"
|
||||
#include "maths/voxmaths.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
#include "window/Events.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <utility>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define FRONTEND_GUI_GUI_XML_HPP_
|
||||
|
||||
#include "GUI.hpp"
|
||||
#include <coders/xml.hpp>
|
||||
#include "coders/xml.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <stack>
|
||||
|
||||
Reference in New Issue
Block a user