update project includes format

This commit is contained in:
MihailRis
2024-08-10 01:37:48 +03:00
parent 6c4fb417c5
commit f43cc93cd2
233 changed files with 1028 additions and 1028 deletions
+1 -1
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@@ -2,7 +2,7 @@
#include "Texture.hpp"
#include "ImageData.hpp"
#include <maths/LMPacker.hpp>
#include "maths/LMPacker.hpp"
#include <stdexcept>
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@@ -7,8 +7,8 @@
#include <vector>
#include <optional>
#include <unordered_map>
#include <maths/UVRegion.hpp>
#include <typedefs.hpp>
#include "maths/UVRegion.hpp"
#include "typedefs.hpp"
class ImageData;
class Texture;
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@@ -2,7 +2,7 @@
#include "Mesh.hpp"
#include "Texture.hpp"
#include "gl_util.hpp"
#include <maths/UVRegion.hpp>
#include "maths/UVRegion.hpp"
#include <GL/glew.h>
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@@ -6,7 +6,7 @@
#include <glm/glm.hpp>
#include "commons.hpp"
#include <maths/UVRegion.hpp>
#include "maths/UVRegion.hpp"
class Mesh;
class Texture;
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@@ -4,8 +4,8 @@
#include "Texture.hpp"
#include <GL/glew.h>
#include <typedefs.hpp>
#include <maths/UVRegion.hpp>
#include "typedefs.hpp"
#include "maths/UVRegion.hpp"
/// xyz, uv, rgba
inline constexpr uint B3D_VERTEX_SIZE = 9;
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_CORE_BATCH3D_HPP_
#define GRAPHICS_CORE_BATCH3D_HPP_
#include <typedefs.hpp>
#include "typedefs.hpp"
#include "commons.hpp"
#include <memory>
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@@ -6,7 +6,7 @@
#include "Batch2D.hpp"
#include "Framebuffer.hpp"
#include <window/Window.hpp>
#include "window/Window.hpp"
static void set_blend_mode(BlendMode mode) {
switch (mode) {
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@@ -3,7 +3,7 @@
#include "commons.hpp"
#include "Viewport.hpp"
#include <typedefs.hpp>
#include "typedefs.hpp"
class Batch2D;
class Framebuffer;
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@@ -4,7 +4,7 @@
#include <memory>
#include <string>
#include <vector>
#include <typedefs.hpp>
#include "typedefs.hpp"
class Texture;
class Batch2D;
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_CORE_FRAMEBUFFER_HPP_
#define GRAPHICS_CORE_FRAMEBUFFER_HPP_
#include <typedefs.hpp>
#include "typedefs.hpp"
#include <memory>
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_CORE_IMAGE_DATA_HPP_
#define GRAPHICS_CORE_IMAGE_DATA_HPP_
#include <typedefs.hpp>
#include "typedefs.hpp"
#include <memory>
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@@ -2,7 +2,7 @@
#define GRAPHICS_CORE_MESH_HPP_
#include <stdlib.h>
#include <typedefs.hpp>
#include "typedefs.hpp"
struct vattr {
ubyte size;
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@@ -11,7 +11,7 @@
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <coders/GLSLExtension.hpp>
#include "coders/GLSLExtension.hpp"
namespace fs = std::filesystem;
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_CORE_SHADER_HPP_
#define GRAPHICS_CORE_SHADER_HPP_
#include <typedefs.hpp>
#include "typedefs.hpp"
#include <string>
#include <memory>
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@@ -1,8 +1,8 @@
#ifndef GRAPHICS_CORE_TEXTURE_HPP_
#define GRAPHICS_CORE_TEXTURE_HPP_
#include <typedefs.hpp>
#include <maths/UVRegion.hpp>
#include "typedefs.hpp"
#include "maths/UVRegion.hpp"
#include "ImageData.hpp"
#include <memory>
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_CORE_TEXTURE_ANIMATION_HPP_
#define GRAPHICS_CORE_TEXTURE_ANIMATION_HPP_
#include <typedefs.hpp>
#include "typedefs.hpp"
#include <glm/glm.hpp>
#include <vector>
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@@ -3,7 +3,7 @@
#include <glm/glm.hpp>
#include <typedefs.hpp>
#include "typedefs.hpp"
class Viewport {
uint width;