update project includes format

This commit is contained in:
MihailRis
2024-08-10 01:37:48 +03:00
parent 6c4fb417c5
commit f43cc93cd2
233 changed files with 1028 additions and 1028 deletions
+14 -14
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@@ -1,19 +1,19 @@
#include "BlocksPreview.hpp"
#include <assets/Assets.hpp>
#include <constants.hpp>
#include <content/Content.hpp>
#include <frontend/ContentGfxCache.hpp>
#include <voxels/Block.hpp>
#include <window/Camera.hpp>
#include <window/Window.hpp>
#include <graphics/core/Atlas.hpp>
#include <graphics/core/Batch3D.hpp>
#include <graphics/core/Framebuffer.hpp>
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/core/Texture.hpp>
#include <graphics/core/Viewport.hpp>
#include "assets/Assets.hpp"
#include "constants.hpp"
#include "content/Content.hpp"
#include "frontend/ContentGfxCache.hpp"
#include "voxels/Block.hpp"
#include "window/Camera.hpp"
#include "window/Window.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Batch3D.hpp"
#include "graphics/core/Framebuffer.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/Texture.hpp"
#include "graphics/core/Viewport.hpp"
#include <glm/ext.hpp>
+1 -1
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
#define GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
#include <typedefs.hpp>
#include "typedefs.hpp"
#include <glm/glm.hpp>
#include <memory>
+11 -11
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@@ -1,16 +1,16 @@
#include "BlocksRenderer.hpp"
#include <graphics/core/Mesh.hpp>
#include <maths/UVRegion.hpp>
#include <constants.hpp>
#include <content/Content.hpp>
#include <voxels/Block.hpp>
#include <voxels/Chunk.hpp>
#include <voxels/VoxelsVolume.hpp>
#include <voxels/ChunksStorage.hpp>
#include <lighting/Lightmap.hpp>
#include <frontend/ContentGfxCache.hpp>
#include <settings.hpp>
#include "graphics/core/Mesh.hpp"
#include "maths/UVRegion.hpp"
#include "constants.hpp"
#include "content/Content.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/VoxelsVolume.hpp"
#include "voxels/ChunksStorage.hpp"
#include "lighting/Lightmap.hpp"
#include "frontend/ContentGfxCache.hpp"
#include "settings.hpp"
#include <glm/glm.hpp>
+2 -2
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@@ -5,8 +5,8 @@
#include <vector>
#include <memory>
#include <glm/glm.hpp>
#include <voxels/voxel.hpp>
#include <typedefs.hpp>
#include "voxels/voxel.hpp"
#include "typedefs.hpp"
class Content;
class Mesh;
+5 -5
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@@ -1,10 +1,10 @@
#include "ChunksRenderer.hpp"
#include "BlocksRenderer.hpp"
#include <debug/Logger.hpp>
#include <graphics/core/Mesh.hpp>
#include <voxels/Chunk.hpp>
#include <world/Level.hpp>
#include <settings.hpp>
#include "debug/Logger.hpp"
#include "graphics/core/Mesh.hpp"
#include "voxels/Chunk.hpp"
#include "world/Level.hpp"
#include "settings.hpp"
#include <iostream>
#include <glm/glm.hpp>
+3 -3
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@@ -7,9 +7,9 @@
#include <unordered_map>
#include <glm/glm.hpp>
#include <voxels/Block.hpp>
#include <voxels/ChunksStorage.hpp>
#include <util/ThreadPool.hpp>
#include "voxels/Block.hpp"
#include "voxels/ChunksStorage.hpp"
#include "util/ThreadPool.hpp"
class Mesh;
class Chunk;
+8 -8
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@@ -1,13 +1,13 @@
#include "ModelBatch.hpp"
#include <graphics/core/Mesh.hpp>
#include <graphics/core/Model.hpp>
#include <graphics/core/Atlas.hpp>
#include <graphics/core/Texture.hpp>
#include <assets/Assets.hpp>
#include <window/Window.hpp>
#include <voxels/Chunks.hpp>
#include <lighting/Lightmap.hpp>
#include "graphics/core/Mesh.hpp"
#include "graphics/core/Model.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Texture.hpp"
#include "assets/Assets.hpp"
#include "window/Window.hpp"
#include "voxels/Chunks.hpp"
#include "lighting/Lightmap.hpp"
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/ext/matrix_transform.hpp>
+1 -1
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_RENDER_MODEL_BATCH_HPP_
#define GRAPHICS_RENDER_MODEL_BATCH_HPP_
#include <maths/UVRegion.hpp>
#include "maths/UVRegion.hpp"
#include <memory>
#include <vector>
+11 -11
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@@ -1,15 +1,15 @@
#include "Skybox.hpp"
#include <assets/Assets.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/core/Mesh.hpp>
#include <graphics/core/Batch3D.hpp>
#include <graphics/core/Texture.hpp>
#include <graphics/core/Cubemap.hpp>
#include <graphics/core/Framebuffer.hpp>
#include <graphics/core/DrawContext.hpp>
#include <window/Window.hpp>
#include <window/Camera.hpp>
#include <maths/UVRegion.hpp>
#include "assets/Assets.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/Mesh.hpp"
#include "graphics/core/Batch3D.hpp"
#include "graphics/core/Texture.hpp"
#include "graphics/core/Cubemap.hpp"
#include "graphics/core/Framebuffer.hpp"
#include "graphics/core/DrawContext.hpp"
#include "window/Window.hpp"
#include "window/Camera.hpp"
#include "maths/UVRegion.hpp"
#include <cmath>
#include <iostream>
+2 -2
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@@ -4,8 +4,8 @@
#include <memory>
#include <string>
#include <vector>
#include <typedefs.hpp>
#include <maths/fastmaths.hpp>
#include "typedefs.hpp"
#include "maths/fastmaths.hpp"
class Mesh;
class Shader;
+31 -31
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@@ -8,37 +8,37 @@
#include <glm/gtc/matrix_transform.hpp>
#include <memory>
#include <assets/Assets.hpp>
#include <content/Content.hpp>
#include <engine.hpp>
#include <frontend/LevelFrontend.hpp>
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include <items/ItemStack.hpp>
#include <logic/PlayerController.hpp>
#include <logic/scripting/scripting_hud.hpp>
#include <maths/FrustumCulling.hpp>
#include <maths/voxmaths.hpp>
#include <objects/Entities.hpp>
#include <objects/Player.hpp>
#include <settings.hpp>
#include <voxels/Block.hpp>
#include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp>
#include <window/Camera.hpp>
#include <window/Window.hpp>
#include <world/Level.hpp>
#include <world/LevelEvents.hpp>
#include <world/World.hpp>
#include <graphics/core/Atlas.hpp>
#include <graphics/core/Batch3D.hpp>
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/LineBatch.hpp>
#include <graphics/core/Mesh.hpp>
#include <graphics/core/Model.hpp>
#include <graphics/core/PostProcessing.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/core/Texture.hpp>
#include "assets/Assets.hpp"
#include "content/Content.hpp"
#include "engine.hpp"
#include "frontend/LevelFrontend.hpp"
#include "items/Inventory.hpp"
#include "items/ItemDef.hpp"
#include "items/ItemStack.hpp"
#include "logic/PlayerController.hpp"
#include "logic/scripting/scripting_hud.hpp"
#include "maths/FrustumCulling.hpp"
#include "maths/voxmaths.hpp"
#include "objects/Entities.hpp"
#include "objects/Player.hpp"
#include "settings.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "window/Camera.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "world/LevelEvents.hpp"
#include "world/World.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Batch3D.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/LineBatch.hpp"
#include "graphics/core/Mesh.hpp"
#include "graphics/core/Model.hpp"
#include "graphics/core/PostProcessing.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/Texture.hpp"
#include "ChunksRenderer.hpp"
#include "ModelBatch.hpp"
#include "Skybox.hpp"