update project includes format
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@@ -2,8 +2,8 @@
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#include <algorithm>
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#include <world/Level.hpp>
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#include <world/World.hpp>
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#include "world/Level.hpp"
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#include "world/World.hpp"
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Inventories::Inventories(Level& level) : level(level) {
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}
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@@ -5,7 +5,7 @@
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#include <string>
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#include <unordered_map>
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#include <maths/util.hpp>
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#include "maths/util.hpp"
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#include "Inventory.hpp"
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class Level;
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@@ -1,7 +1,7 @@
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#include "Inventory.hpp"
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#include <content/ContentLUT.hpp>
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#include <data/dynamic.hpp>
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#include "content/ContentLUT.hpp"
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#include "data/dynamic.hpp"
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Inventory::Inventory(int64_t id, size_t size) : id(id), slots(size) {
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}
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@@ -4,8 +4,8 @@
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#include <memory>
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#include <vector>
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#include <interfaces/Serializable.hpp>
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#include <typedefs.hpp>
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#include "interfaces/Serializable.hpp"
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#include "typedefs.hpp"
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#include "ItemStack.hpp"
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namespace dynamic {
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@@ -1,6 +1,6 @@
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#include "ItemDef.hpp"
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#include <util/stringutil.hpp>
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#include "util/stringutil.hpp"
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ItemDef::ItemDef(const std::string& name) : name(name) {
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caption = util::id_to_caption(name);
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@@ -4,7 +4,7 @@
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#include <glm/glm.hpp>
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#include <string>
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#include <typedefs.hpp>
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#include "typedefs.hpp"
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struct item_funcs_set {
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bool init : 1;
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@@ -1,6 +1,6 @@
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#include "ItemStack.hpp"
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#include <content/Content.hpp>
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#include "content/Content.hpp"
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#include "ItemDef.hpp"
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ItemStack::ItemStack() : item(ITEM_EMPTY), count(0) {
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@@ -1,8 +1,8 @@
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#ifndef ITEMS_ITEM_STACK_HPP_
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#define ITEMS_ITEM_STACK_HPP_
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#include <constants.hpp>
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#include <typedefs.hpp>
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#include "constants.hpp"
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#include "typedefs.hpp"
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class ContentIndices;
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