update project includes format
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@@ -1,7 +1,7 @@
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#ifndef MATHS_FASTMATHS_HPP_
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#define MATHS_FASTMATHS_HPP_
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#include <typedefs.hpp>
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#include "typedefs.hpp"
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class FastRandom {
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uint seed;
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+1
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@@ -2,7 +2,7 @@
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#include "rays.hpp"
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#include "aabb.hpp"
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#include "glm/glm.hpp"
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#include <glm/glm.hpp>
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static const rayvec3 X_AXIS = rayvec3(1, 0, 0), Y_AXIS = rayvec3(0, 1, 0),
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Z_AXIS = rayvec3(0, 0, 1);
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+2
-2
@@ -2,11 +2,11 @@
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#define MATHS_RAYS_HPP_
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#include "aabb.hpp"
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#include "glm/glm.hpp"
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#include <glm/glm.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <array>
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#include "glm/gtx/hash.hpp"
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#include <glm/gtx/hash.hpp>
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using rayvec3 = glm::highp_dvec3;
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using rayvec2 = glm::highp_dvec2;
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@@ -1,7 +1,7 @@
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#ifndef VOXNATHS_HPP_
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#define VOXNATHS_HPP_
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#include <typedefs.hpp>
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#include "typedefs.hpp"
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inline int floordiv(int a, int b) {
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if (a < 0 && a % b) {
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