update project includes format

This commit is contained in:
MihailRis
2024-08-10 01:37:48 +03:00
parent 6c4fb417c5
commit f43cc93cd2
233 changed files with 1028 additions and 1028 deletions
+15 -15
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@@ -3,23 +3,23 @@
#include <glm/ext/matrix_transform.hpp>
#include <sstream>
#include <assets/Assets.hpp>
#include <content/Content.hpp>
#include <data/dynamic_util.hpp>
#include <debug/Logger.hpp>
#include <engine.hpp>
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/LineBatch.hpp>
#include <graphics/core/Model.hpp>
#include <graphics/render/ModelBatch.hpp>
#include <logic/scripting/scripting.hpp>
#include <maths/FrustumCulling.hpp>
#include <maths/rays.hpp>
#include "assets/Assets.hpp"
#include "content/Content.hpp"
#include "data/dynamic_util.hpp"
#include "debug/Logger.hpp"
#include "engine.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/LineBatch.hpp"
#include "graphics/core/Model.hpp"
#include "graphics/render/ModelBatch.hpp"
#include "logic/scripting/scripting.hpp"
#include "maths/FrustumCulling.hpp"
#include "maths/rays.hpp"
#include "EntityDef.hpp"
#include "rigging.hpp"
#include <physics/Hitbox.hpp>
#include <physics/PhysicsSolver.hpp>
#include <world/Level.hpp>
#include "physics/Hitbox.hpp"
#include "physics/PhysicsSolver.hpp"
#include "world/Level.hpp"
static debug::Logger logger("entities");
+4 -4
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@@ -6,10 +6,10 @@
#include <optional>
#include <vector>
#include <data/dynamic.hpp>
#include <physics/Hitbox.hpp>
#include <typedefs.hpp>
#include <util/Clock.hpp>
#include "data/dynamic.hpp"
#include "physics/Hitbox.hpp"
#include "typedefs.hpp"
#include "util/Clock.hpp"
#define GLM_ENABLE_EXPERIMENTAL
#include <entt/entity/registry.hpp>
#include <glm/gtx/norm.hpp>
+3 -3
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@@ -5,9 +5,9 @@
#include <vector>
#include <glm/glm.hpp>
#include <typedefs.hpp>
#include <maths/aabb.hpp>
#include <physics/Hitbox.hpp>
#include "typedefs.hpp"
#include "maths/aabb.hpp"
#include "physics/Hitbox.hpp"
namespace rigging {
class SkeletonConfig;
+8 -8
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@@ -4,16 +4,16 @@
#include <glm/glm.hpp>
#include <utility>
#include <content/ContentLUT.hpp>
#include <items/Inventory.hpp>
#include "content/ContentLUT.hpp"
#include "items/Inventory.hpp"
#include "Entities.hpp"
#include "rigging.hpp"
#include <physics/Hitbox.hpp>
#include <physics/PhysicsSolver.hpp>
#include <voxels/Chunks.hpp>
#include <window/Camera.hpp>
#include <window/Events.hpp>
#include <world/Level.hpp>
#include "physics/Hitbox.hpp"
#include "physics/PhysicsSolver.hpp"
#include "voxels/Chunks.hpp"
#include "window/Camera.hpp"
#include "window/Events.hpp"
#include "world/Level.hpp"
const float CROUCH_SPEED_MUL = 0.35f;
const float RUN_SPEED_MUL = 1.5f;
+5 -5
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@@ -5,11 +5,11 @@
#include <memory>
#include <optional>
#include <data/dynamic.hpp>
#include <interfaces/Object.hpp>
#include <interfaces/Serializable.hpp>
#include <settings.hpp>
#include <voxels/voxel.hpp>
#include "data/dynamic.hpp"
#include "interfaces/Object.hpp"
#include "interfaces/Serializable.hpp"
#include "settings.hpp"
#include "voxels/voxel.hpp"
class Camera;
class Inventory;
+5 -5
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@@ -1,10 +1,10 @@
#include "rigging.hpp"
#include <assets/Assets.hpp>
#include <coders/json.hpp>
#include <data/dynamic_util.hpp>
#include <graphics/core/Model.hpp>
#include <graphics/render/ModelBatch.hpp>
#include "assets/Assets.hpp"
#include "coders/json.hpp"
#include "data/dynamic_util.hpp"
#include "graphics/core/Model.hpp"
#include "graphics/render/ModelBatch.hpp"
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/ext/matrix_transform.hpp>
+1 -1
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@@ -7,7 +7,7 @@
#include <unordered_map>
#include <vector>
#include <typedefs.hpp>
#include "typedefs.hpp"
class Assets;
class ModelBatch;