update project includes format
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@@ -4,16 +4,16 @@
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#include <glm/glm.hpp>
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#include <utility>
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#include <content/ContentLUT.hpp>
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#include <items/Inventory.hpp>
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#include "content/ContentLUT.hpp"
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#include "items/Inventory.hpp"
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#include "Entities.hpp"
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#include "rigging.hpp"
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#include <physics/Hitbox.hpp>
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#include <physics/PhysicsSolver.hpp>
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#include <voxels/Chunks.hpp>
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#include <window/Camera.hpp>
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#include <window/Events.hpp>
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#include <world/Level.hpp>
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#include "physics/Hitbox.hpp"
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#include "physics/PhysicsSolver.hpp"
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#include "voxels/Chunks.hpp"
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#include "window/Camera.hpp"
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#include "window/Events.hpp"
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#include "world/Level.hpp"
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const float CROUCH_SPEED_MUL = 0.35f;
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const float RUN_SPEED_MUL = 1.5f;
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