update project includes format
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@@ -1,8 +1,8 @@
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#ifndef PHYSICS_HITBOX_HPP_
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#define PHYSICS_HITBOX_HPP_
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#include <maths/aabb.hpp>
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#include <typedefs.hpp>
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#include "maths/aabb.hpp"
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#include "typedefs.hpp"
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#include <set>
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#include <string>
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@@ -1,10 +1,10 @@
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#include "PhysicsSolver.hpp"
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#include "Hitbox.hpp"
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#include <maths/aabb.hpp>
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#include <voxels/Block.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/voxel.hpp>
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#include "maths/aabb.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Chunks.hpp"
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#include "voxels/voxel.hpp"
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#include <iostream>
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#include <algorithm>
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@@ -3,8 +3,8 @@
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#include "Hitbox.hpp"
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#include <typedefs.hpp>
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#include <voxels/voxel.hpp>
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#include "typedefs.hpp"
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#include "voxels/voxel.hpp"
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#include <vector>
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#include <glm/glm.hpp>
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