update project includes format

This commit is contained in:
MihailRis
2024-08-10 01:37:48 +03:00
parent 6c4fb417c5
commit f43cc93cd2
233 changed files with 1028 additions and 1028 deletions
+14 -14
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@@ -1,19 +1,19 @@
#include "Level.hpp"
#include <content/Content.hpp>
#include <data/dynamic_util.hpp>
#include <items/Inventories.hpp>
#include <items/Inventory.hpp>
#include <lighting/Lighting.hpp>
#include <objects/Entities.hpp>
#include <objects/Player.hpp>
#include <physics/Hitbox.hpp>
#include <physics/PhysicsSolver.hpp>
#include <settings.hpp>
#include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp>
#include <voxels/ChunksStorage.hpp>
#include <window/Camera.hpp>
#include "content/Content.hpp"
#include "data/dynamic_util.hpp"
#include "items/Inventories.hpp"
#include "items/Inventory.hpp"
#include "lighting/Lighting.hpp"
#include "objects/Entities.hpp"
#include "objects/Player.hpp"
#include "physics/Hitbox.hpp"
#include "physics/PhysicsSolver.hpp"
#include "settings.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "voxels/ChunksStorage.hpp"
#include "window/Camera.hpp"
#include "LevelEvents.hpp"
#include "World.hpp"
+1 -1
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@@ -4,7 +4,7 @@
#include <memory>
#include <vector>
#include <interfaces/Object.hpp>
#include "interfaces/Object.hpp"
inline constexpr float DEF_PLAYER_Y = 100.0f;
inline constexpr float DEF_PLAYER_SPEED = 4.0f;
+1 -1
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@@ -1,6 +1,6 @@
#include "LevelEvents.hpp"
#include <voxels/Chunk.hpp>
#include "voxels/Chunk.hpp"
using std::vector;
+11 -11
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@@ -4,17 +4,17 @@
#include <memory>
#include <utility>
#include <content/Content.hpp>
#include <content/ContentLUT.hpp>
#include <debug/Logger.hpp>
#include <files/WorldFiles.hpp>
#include <items/Inventories.hpp>
#include <objects/Entities.hpp>
#include <objects/Player.hpp>
#include <settings.hpp>
#include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp>
#include <voxels/ChunksStorage.hpp>
#include "content/Content.hpp"
#include "content/ContentLUT.hpp"
#include "debug/Logger.hpp"
#include "files/WorldFiles.hpp"
#include "items/Inventories.hpp"
#include "objects/Entities.hpp"
#include "objects/Player.hpp"
#include "settings.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "voxels/ChunksStorage.hpp"
#include "WorldGenerators.hpp"
#include "Level.hpp"
+5 -5
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@@ -6,11 +6,11 @@
#include <string>
#include <vector>
#include <content/ContentPack.hpp>
#include <data/dynamic.hpp>
#include <interfaces/Serializable.hpp>
#include <typedefs.hpp>
#include <util/timeutil.hpp>
#include "content/ContentPack.hpp"
#include "data/dynamic.hpp"
#include "interfaces/Serializable.hpp"
#include "typedefs.hpp"
#include "util/timeutil.hpp"
class Content;
class WorldFiles;
+3 -3
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@@ -2,9 +2,9 @@
#include <iostream>
#include <content/Content.hpp>
#include <voxels/FlatWorldGenerator.hpp>
#include <voxels/WorldGenerator.hpp>
#include "content/Content.hpp"
#include "voxels/FlatWorldGenerator.hpp"
#include "voxels/WorldGenerator.hpp"
std::vector<std::string> WorldGenerators::getGeneratorsIDs() {
std::vector<std::string> ids;
+1 -1
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@@ -5,7 +5,7 @@
#include <string>
#include <vector>
#include <voxels/WorldGenerator.hpp>
#include "voxels/WorldGenerator.hpp"
class Content;