add player.get/set_entity
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@@ -82,7 +82,8 @@ entityid_t Entities::spawn(
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id = uid;
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}
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registry.emplace<EntityId>(entity, static_cast<entityid_t>(id), def);
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auto& tsf = registry.emplace<Transform>(entity, position, glm::vec3(1.0f), glm::mat3(1.0f), glm::mat4(1.0f), true);
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const auto& tsf = registry.emplace<Transform>(
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entity, position, glm::vec3(1.0f), glm::mat3(1.0f), glm::mat4(1.0f), true);
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auto& body = registry.emplace<Rigidbody>(
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entity, true, Hitbox {position, def.hitbox}, std::vector<Trigger>{});
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