block materials loading

This commit is contained in:
MihailRis
2024-03-09 03:36:08 +03:00
parent 90f3373f46
commit f4cc413f61
11 changed files with 144 additions and 40 deletions
+14 -6
View File
@@ -61,6 +61,14 @@ void addLayouts(int env, const std::string& prefix, const fs::path& folder, Asse
}
}
void AssetsLoader::tryAddSound(std::string name) {
if (name.empty()) {
return;
}
fs::path file = SOUNDS_FOLDER"/"+name+".ogg";
add(ASSET_SOUND, file, name);
}
void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
loader.add(ASSET_FONT, FONTS_FOLDER"/font", "normal");
loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui", "ui");
@@ -81,12 +89,12 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/sun.png", "misc/sun");
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/crosshair.png", "gui/crosshair");
// (test code)
// TODO: remove
loader.add(ASSET_SOUND, SOUNDS_FOLDER"/steps/grass.ogg", "steps/grass");
loader.add(ASSET_SOUND, SOUNDS_FOLDER"/steps/stone.ogg", "steps/stone");
loader.add(ASSET_SOUND, SOUNDS_FOLDER"/steps/wood.ogg", "steps/wood");
loader.add(ASSET_SOUND, SOUNDS_FOLDER"/steps/ground.ogg", "steps/ground");
for (auto& entry : content->getBlockMaterials()) {
auto& material = entry.second;
loader.tryAddSound(material.stepsSound);
loader.tryAddSound(material.placeSound);
loader.tryAddSound(material.breakSound);
}
addLayouts(0, "core", loader.getPaths()->getMainRoot()/fs::path("layouts"), loader);
for (auto& entry : content->getPacks()) {
+2
View File
@@ -49,6 +49,8 @@ class AssetsLoader {
std::map<int, aloader_func> loaders;
std::queue<aloader_entry> entries;
const ResPaths* paths;
void tryAddSound(std::string name);
public:
AssetsLoader(Assets* assets, const ResPaths* paths);
void addLoader(int tag, aloader_func func);